using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
[ScriptedImporter(1, ShaderGraphImporter.ShaderGraphExtension)]
[ScriptedImporter(2, ShaderGraphImporter.ShaderGraphExtension)]
public class ShaderGraphImporter : ScriptedImporter
{
public const string ShaderGraphExtension = "shadergraph";
"name": "com.unity.shadergraph",
"description": "Shader Graph",
"version": "0.1.11",
"version": "0.1.12",
"unity": "2018.1",
"dependencies": {
}