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using UnityEditor.Experimental.AssetImporters; |
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using UnityEditor.ShaderGraph.Drawing; |
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[ScriptedImporter(14, ShaderGraphExtension)] |
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[ScriptedImporter(15, ShaderGraphExtension)] |
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public class ShaderGraphImporter : ScriptedImporter |
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{ |
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public const string ShaderGraphExtension = "shadergraph"; |
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