using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
[ScriptedImporter(2, ShaderGraphImporter.ShaderGraphExtension)]
[ScriptedImporter(3, ShaderGraphImporter.ShaderGraphExtension)]
public class ShaderGraphImporter : ScriptedImporter
{
public const string ShaderGraphExtension = "shadergraph";
o.clipPos = clipPos;
#if defined(_SHADOWS_ENABLED) && !defined(_SHADOWS_CASCADE)
o.shadowCoord = ComputeShadowCoord(o.posWS.xyz);
o.shadowCoord = ComputeShadowCoord(lwWorldPos);
#else
o.shadowCoord = float4(0, 0, 0, 0);
#endif
"name": "com.unity.shadergraph",
"description": "Shader Graph",
"version": "0.1.12",
"version": "0.1.13",
"unity": "2018.1",
"dependencies": {
}