Remy
|
705c8869
|
Tests OK and ready to implement batch mode
|
7 年前 |
Remy
|
34ab5f66
|
Update GI scenes and reference images
|
7 年前 |
sebastienlagarde
|
d6b05c66
|
Remove GraphicTest obsolete directory
|
7 年前 |
sebastienlagarde
|
55e4d1aa
|
Merge branch 'master' into DominantLightContactShadow
|
7 年前 |
Tim Cooper
|
ee88c1d2
|
Update Windows reference images.
|
7 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
7 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
Remy
|
9515d775
|
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
|
7 年前 |
Tim Cooper
|
d59cf961
|
Update HD image templates.
|
7 年前 |
Tim Cooper
|
57b9d465
|
Update reference images for HD.
|
7 年前 |
GitHub
|
cc5cfdbd
|
Merge pull request #1594 from Unity-Technologies/gfx-tests-updates
Gfx tests updates
|
7 年前 |
Sebastien Lagarde
|
34ae5a69
|
Merge branch 'master' into ios-texture-format
|
7 年前 |
Sebastien Lagarde
|
5196e7ed
|
Merge branch 'master' into EmissiveMeshForAreaLight
|
7 年前 |
Antoine Lelievre
|
a452a9db
|
Merge branch 'master' into LightUnits
|
7 年前 |
GitHub
|
1045d10d
|
Merge branch 'master' into sg/fix-duplicate-subgraphs
|
7 年前 |
Paul Melamed
|
141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
|
7 年前 |
Remy
|
540d190a
|
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
|
7 年前 |
GitHub
|
89a5e8c9
|
Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
|
7 年前 |
Matt Dean
|
1b3f1ca2
|
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
|
7 年前 |
Matt Dean
|
1c4c0d09
|
Merge branch 'master' into sg/fix-dielectric-specular-control
|
7 年前 |
Stephane Laroche
|
cbb9a885
|
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
|
7 年前 |
Tim Cooper
|
818d7c51
|
Update test template images
|
7 年前 |
Nerites
|
cc9ae6f7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Nerites
|
9b69a952
|
Merge xrconfig branch into xrsettings
|
6 年前 |
sebastienlagarde
|
f47683f6
|
HDRP: Update hdrp test from 218.2 update branch to master
|
6 年前 |
GitHub
|
117817ee
|
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
|
6 年前 |
Julien Ignace
|
219daa3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
|
6 年前 |
Nerites
|
86a99323
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
GitHub
|
7281fe31
|
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
|
6 年前 |
Stephane Laroche
|
73aab246
|
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
|
6 年前 |
sebastienlagarde
|
06ca9e8a
|
Update details map test
|
6 年前 |
GitHub
|
a36c53a2
|
Merge pull request #1742 from Unity-Technologies/Update-graphic-test-detail-map
Update details map test
|
6 年前 |
GitHub
|
07c127ac
|
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Remy
|
b3ff809b
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Remy
|
c87db7bf
|
Force update of 2601_ColorTemp reference image.
|
6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Julien Ignace
|
97a5a470
|
Updated tests screenshot according to baking sky changes.
|
6 年前 |
GitHub
|
59dc978c
|
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
|
6 年前 |
GitHub
|
0bf2f4dd
|
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Antoine Lelievre
|
6b451d7a
|
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
|
6 年前 |
Remy
|
5f7f16a2
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Nerites
|
b088283d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
GitHub
|
7b744594
|
Merge branch 'master' into xrsettings
|
6 年前 |
Sebastien Lagarde
|
7a26248c
|
Update stacklit test
|
6 年前 |
GitHub
|
03616069
|
Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code
Refactor GetBakedDiffuseLighting
|
6 年前 |
GitHub
|
6f8854ba
|
Merge pull request #1786 from Unity-Technologies/HDRP/staging
Hdrp/staging
|
6 年前 |
Antoine Lelievre
|
71ec7369
|
Merge HDRP/staging
|
6 年前 |
Remy
|
b364cfd3
|
Merge branch 'hdrp/staging' into tests/hdrp/distortion
|
6 年前 |
Remy
|
987ac750
|
Update ColorTemp test once again
|
6 年前 |
Remy
|
c6c4f741
|
Re add missing scene sin the build settings
RE UPDATE COLORTEMP TEST SCENE
|
6 年前 |
GitHub
|
44c7d591
|
Merge pull request #1805 from Unity-Technologies/tests/hdrp/distortion
Tests/hdrp/distortion
Merge approved by Julien Ignace
|
6 年前 |
Antoine Lelievre
|
9459387b
|
Added test scenes for double sided reflections and stencil in reflections
|
6 年前 |
Antoine Lelievre
|
f99b9020
|
Updated reference images
|
6 年前 |
Yao Xiaoling
|
a11976bf
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
GitHub
|
10b216d9
|
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
GitHub
|
8da37b6c
|
Merge pull request #1817 from Unity-Technologies/AddHDRPReflectionCullingTests
Add HDRP reflection double sided lighting and stencil tests
|
6 年前 |
sebastienlagarde
|
f75e94af
|
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
|
6 年前 |
GitHub
|
1d48127a
|
Merge pull request #1827 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
Sebastien Lagarde
|
05036cac
|
Merge branch 'HDRP/staging' into HDLightExplorerExtension
|
6 年前 |
Frédéric Vauchelles
|
ce4065fd
|
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
|
6 年前 |
RSlysz
|
05f23629
|
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
Paul Melamed
|
9dbd8998
|
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
|
6 年前 |
Sebastien Lagarde
|
4110bd73
|
Re-enable 5 test that was disabled now that Arnaud PR is in
|
6 年前 |
GitHub
|
ea9baba9
|
Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue
Fixing winding and vface order issue
|
6 年前 |
Anis Benyoub
|
fc134584
|
Correcting couple bugs in the GetSurfaceData of the Fabric Shader
Removing a detail mask map and adding a fuzzdetail map
Adding a test scene for the fabric material
|
6 年前 |
Julien Ignace
|
ab8c4439
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
|
6 年前 |
Paul Melamed
|
f1d163d5
|
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
|
6 年前 |
GitHub
|
287acee6
|
Merge pull request #1866 from Unity-Technologies/Fabric-Upgrade-Test
Fabric Shader modifications
|
6 年前 |
GitHub
|
680e60a9
|
Merge pull request #1871 from Unity-Technologies/fix_debug_light_vol_ps4
PS4 DebugLightVolume Fix
|
6 年前 |
sebastienlagarde
|
bacd7ea4
|
Add test scene for lit anisotropy
|
6 年前 |
Yao Xiao Ling
|
cfd45cf1
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
RSlysz
|
de5d26d2
|
update reference images
|
6 年前 |
GitHub
|
b6f96081
|
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
|
6 年前 |
sebastienlagarde
|
38a3e185
|
Merge branch 'master' into HDRP/add-LightLayer-in-probes
|
6 年前 |
egomeh
|
e7c59a70
|
Resolve merge conflicts
|
6 年前 |
GitHub
|
699502cf
|
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
|
6 年前 |
sebastienlagarde
|
7b8c219b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
6 年前 |
Yao Xiao Ling
|
6302a183
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
|
6 年前 |
GitHub
|
7cfc2ed0
|
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
|
6 年前 |
Yao Xiao Ling
|
dc48bb75
|
Update template image for 1601 on Windows D3D11.
|
6 年前 |
egomeh
|
170858df
|
Merge master
|
6 年前 |
GitHub
|
a6854ec4
|
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
|
6 年前 |
Thomas
|
3829aeb8
|
Updated reference images for gfx tests
|
6 年前 |
egomeh
|
93afc87c
|
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
|
6 年前 |
Thomas
|
468989ad
|
Merge branch 'master' into pyramid-rework
|
6 年前 |
GitHub
|
1d71d3d6
|
Merge pull request #1904 from Unity-Technologies/pyramid-rework
Pyramid rework
|
6 年前 |
GitHub
|
dbde5edb
|
Merge branch 'master' into gpu-terrain
|
6 年前 |
GitHub
|
aae1a458
|
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
|
6 年前 |