150 次代码提交 (8814a24e-1236-4bf0-b123-329c86404ece)

作者 SHA1 备注 提交日期
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Paul Demeulenaere f286e852 First integration for a *suitable* approach of MaterialGraph & ScriptableRenderloop (MasterNode description is draft, that's why MaterialIDAttribute is tagget as "WIP") 8 年前
Paul Demeulenaere e9b5f5ae - Cleaner way describe MasterNode 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Evgenii Golubev 0063bde5 Update LTC LUT data 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
Paul Demeulenaere 2a561d3e Reintegrate HDRenderloop template after merge (todo : fix forward pass) 8 年前
Paul Demeulenaere c79b25a0 Clean way to plug default semantic behavior (using surfaceAttribute) 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
Evgenii Golubev 8a25c51c Precompute IBL light sample directions 8 年前
Evgenii Golubev 846d4f8d Precompute IBL samples on GPU 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Evgenii Golubev 34c8c87d Make RenderTextures explicitly linear 8 年前
Evgenii Golubev ddd20ccc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Sebastien Lagarde bbf9674c HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
Evgenii Golubev 517ba2ae Create an asset for the SSS UI 8 年前
Evgenii Golubev 02b8a18b Implement SSS transmittance for punctual and directional lights 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 8 年前
sebastienlagarde 74ed44ec HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse 8 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 8 年前
sebastienlagarde 175e0c89 HDRenderPipeline: Minor Update a comment 8 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 7 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Tim Cooper b1156959 [gc]Convert to pooling 7 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 7 年前
Sebastien Lagarde cd023e6c HDRenderPipeline: Fix issue with specular color and packing precision 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 7 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
sebastienlagarde 9b64036d Some code clean 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Frédéric Vauchelles b1d90f15 Renamed opacity mask to transmittance mask 7 年前
GitHub 8f4af1c6 Merge pull request #522 from EvgeniiG/multi_bounce_ggx 7 年前
Evgenii Golubev 531047c5 Improve the quality of the FDG texture 7 年前
Evgenii Golubev a424dd4b Remove an outdated comment 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Sebastien Lagarde 5b874b26 draft 2 7 年前
Sebastien Lagarde 4a7f92da HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
sebastienlagarde feabd543 another round of change 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Sebastien Lagarde 6c6064fb Push draft 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde 3900cf36 More cheaper version of clear coat 7 年前
Sebastien Lagarde f5d30079 Minor draft 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 3513d76a HDRenderPipeline: Fix wrong SSS renaming 7 年前
Sebastien Lagarde eb916f23 More draft 7 年前
Sebastien Lagarde 9b6e633d Push rework of lit.hlsl 7 年前
Sebastien Lagarde 14afb03c More file update 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
sebastienlagarde 97898a85 Move everything to bitfield 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
sebastienlagarde bd05a03a Fix inconsistency of diffusion profile int -> uint 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
Sebastien Lagarde ea8ce865 First draft 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
Frédéric Vauchelles f781f1f8 Refactored ScreenSpaceTracing 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Julien Ignace f339f7c5 Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
Paul Melamed d0ecfaf5 add a table for enabling writes to gbuffer render targets 6 年前