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Add a TODO

/main
Evgenii Golubev 8 年前
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839c2ec2
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.cs

3
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.cs


public void Build()
{
m_InitPreFGD = CreateEngineMaterial("Hidden/HDRenderLoop/PreIntegratedFGD");
m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.ARGBHalf);
// TODO: switch to RGBA64 when it becomes available.
m_PreIntegratedFGD = new RenderTexture(128, 128, 1, RenderTextureFormat.ARGBHalf);
m_LtcGGXMatrix = LoadLUT(TextureFormat.RGBAHalf, s_LtcGGXMatrixData);
m_LtcDisneyDiffuseMatrix = LoadLUT(TextureFormat.RGBAHalf, s_LtcDisneyDiffuseMatrixData);

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