// 3) When this is solve (i.e move previousPositionCS to a free attribute semantic), Unity only support one pSecondaryFormat. Mean if we ahve a vertex color instance stream and motion vector, motion vector will overwrite vertex color stream. See MeshRenderingData.cpp
// All this could be fix we a new Mesh API not ready yet. Note that this feature only affect animated mesh (vertex or skin) as others use depth reprojection.
VelocityInGBuffer=0,// Change to 1 to enable the feature, then regenerate hlsl headers.
// TODO: not working yet, waiting for UINT16 RT format support
PackGBufferInU16=0,
CameraRelativeRendering=1// Rendering sets the origin of the world to the position of the primary (scene view) camera
};
// but it is usually small, so we are fine with it (until someone at microsoft fix the debuggger).