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HDRenderPipeline: Minor Update a comment

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sebastienlagarde 7 年前
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175e0c89
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs


{
m_InitPreFGD = Utilities.CreateEngineMaterial("Hidden/HDRenderPipeline/PreIntegratedFGD");
// Value for DisneyDiffuse integration are slightly above one (1.05)
// For DisneyDiffuse integration values goes from (0.5 to 1.53125). GGX need 0 to 1. Use float format.
m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.RGB111110Float, RenderTextureReadWrite.Linear);
m_PreIntegratedFGD.filterMode = FilterMode.Bilinear;
m_PreIntegratedFGD.wrapMode = TextureWrapMode.Clamp;

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