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/Add-support-for-light-specular-color-tint
Evgenii Golubev 7 年前
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共有 1 个文件被更改,包括 0 次插入1 次删除
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      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs

1
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs


{
m_InitPreFGD = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/PreIntegratedFGD");
// For DisneyDiffuse integration values goes from (0.5 to 1.53125). GGX need 0 to 1. Use float format.
m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.ARGB2101010, RenderTextureReadWrite.Linear);
m_PreIntegratedFGD.filterMode = FilterMode.Bilinear;
m_PreIntegratedFGD.wrapMode = TextureWrapMode.Clamp;

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