Felipe Lira
870e00ba
Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
8 年前
Felipe Lira
f48ff264
Further renaming to keep consistency with documentation.
8 年前
Felipe Lira
2707e7d4
Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection.
8 年前
Felipe Lira
fba67c86
Name refactors and conversion from tabs to spaces.
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
runes
918c1797
Feature flags now also include material/gbuffer flags.
8 年前
Evgenii Golubev
ed990060
Merge from upstream
8 年前
Antti Tapaninen
101239a7
Merge branch 'master' into metal-ios
8 年前
Julien Ignace
954a22ef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
Antti Tapaninen
76e3e5ce
fix meta files
8 年前
uygar
d82162c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
Evgenii Golubev
42530415
Merge branch 'master'
8 年前
Julien Ignace
c31d6106
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Felipe Lira
3fc943aa
Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
sebastienlagarde
3ccea10f
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
8 年前
Felipe Lira
d559f6f0
Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
8 年前
Evgenii Golubev
ad3d47b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
Felipe Lira
a2f2b1e9
When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
8 年前
Evgenii Golubev
63a49ce7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
Felipe Lira
8265d3ce
Added support to per-object light list for SM 2.0 devices
8 年前
Felipe Lira
231211f7
Added more objects to multiple point lights scene
8 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Peter Bay Bastian
9a0518a6
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
Felipe Lira
79b72748
Updated some of the lightweight pipeline sample and test scenes.
7 年前
Felipe Lira
9c00a86c
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
7 年前
Peter Bay Bastian
2cd62598
Update graphics test framework to work with new folder structure
7 年前
Evgenii Golubev
4898d174
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
7 年前
Felipe Lira
a2c2ce7f
Merge branch 'master' into LightweightPipeline
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Andre McGrail
4970e7fa
Added debugging scene for specular issue
7 年前
Andre McGrail
50cc3b9d
Added debugging scene for PBR shader and lighting
7 年前
Andre McGrail
67918a7b
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
Added touch support for the LWpipeSwitcher script
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Andre McGrail
8752dc7f
Updated/Added Lightweight pipe tests, created templates
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Arnaud Carre
b5aa0bdd
new SRP batcher scene test ( HD + LT )
7 年前
Mike Wuetherick
0d5b90fd
updated mats for 2018.1.0b6
7 年前
John
360fd4d8
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
7 年前