122 次代码提交 (2fc75999-4247-40be-afa8-82a962bb51a1)

作者 SHA1 备注 提交日期
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira c13ab97d fixed Final pass blit 7 年前
Felipe Lira 4dcb7214 Added camera HDR setup 7 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 7 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 7 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
GitHub d0383483 Merge pull request #1389 from Unity-Technologies/lw/profiler-markers 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
Felipe Lira 6b4d0c0c Fixed shadow filtering issue on main light 7 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 7 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 7 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
Felipe Lira 1b24b6cc pass samples is now a property. 7 年前
GitHub 69bd5389 Merge pull request #1483 from Unity-Technologies/lw/bugfixes 7 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 7 年前
Oliver Schnabel 3a15d806 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
GitHub b038ab72 Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 7 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 7 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 7 年前
Felipe Lira 0e5f015e Few shadow optimizations: 7 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 7 年前
GitHub bd393bda Merge branch 'master' into switch-support 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 7 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
sebastien lagarde c7b86128 Merge branch 'master' into FixLightUnitUpgrade 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Tim Cooper 5380179a Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
Felipe Lira a0356c46 Fixed _WorldToShadow warning. 6 年前
Sebastien Lagarde cd85f0d3 Merge branch 'master' into HDRP/staging 6 年前
Antoine Lelievre d5e69c03 Merge HDRP/staging 6 年前
sebastienlagarde 72687aa9 Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation 6 年前
GitHub b094e6ea Merge pull request #1811 from Unity-Technologies/lw/fix-shadowcascadewarning 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
sebastienlagarde 0267674b Merge branch 'master' into HDRP/staging 6 年前
GitHub ee4e73a4 Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
GitHub 7fb58b9a Lw/bugfix/1059142 (#1823) 6 年前
GitHub 625a1a9c Fixed issue with shadow cascade culling. (#1831) 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
egomeh 8ef0ee06 Combine distance and spot attenuation into a single uniform 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
Brandon Fogerty 9f6fc1e8 Single-pass instanced stereo rendering works again with LWRP. 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
egomeh 170858df Merge master 6 年前
egomeh a37c0592 PR review changes 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
egomeh e91dfb63 Change light smoothing factor in lightweight renderpipeline to match lightmapper 6 年前
egomeh e639728a Add proper detection for mobile platform 6 年前
GitHub 3198eb4a Merge pull request #1854 from Unity-Technologies/lw/light-attenuation 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前
GitHub eb39ae4e Merge pull request #1891 from Unity-Technologies/lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前