Ciro Continisio
93b4aa7d
Actions map, Simple input testing
4 年前
Ciro Continisio
08043a2c
3D Playground
4 年前
Ciro Continisio
ee2cec18
Camera rotation, Movement tweaks
Movement now is independent of camera rotation
4 年前
Ciro Continisio
a9617e2b
Toon shading v1
4 年前
Ciro Continisio
74d5128e
Toon shader improvments
- Updated URP from 7.3.0 to 7.5.1
- Moved to most recent 19.4
- New custom lighting shader (Toon 2), not yet toonified
4 年前
Andre McGrail
a9e2d4b6
Tweaks to URP Asset
- Enabled Depth Texture to make sure it is created for use with the outline shader
- Set MSAA 2x so that a Depth Pre-pass is created, this makes sure the depth textrure for opaques is not a frame old
- Switched Color Grading mode to LDR as this is more performant and the visual trade off is generally worth the performance improvements
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
GitHub
999566a9
OP Devlog #1 : Toon shading ( #173 )
* upgrade to 2020.2
* add else condition in CustomLighting
* fix missing material in ToonShading scene
Co-authored-by: doJester13 <minarini.work@gmail.com>
Co-authored-by: doJester13 <minairni.work@gmail.com>
4 年前
Unknown
851efcad
Merge remote-tracking branch 'origin/main' into Scene-Loading
4 年前
GitHub
a5b61b2f
Added foam + refraction + depth fare to water shader ( #139 )
* Alternative water shader proposition
* Unlit water shader and add shadow
- Unlit water shader
- Add shadow as done in Toon shader
- Add vertex displacement like done in dickmendra shader
- Change the showcase water plane to intersect with the rock close to it to see foam
* Shader clean up
* Water shader improvements
- Water effect distance cut off
- Expose light probe contribution
- Control surface shadow intensity
* Small tweaks to showcase scene
* Water shader fixes
* Showcase water
* Small tweaks
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Ciro Continisio
38b89476
Added PostProcessing support
4 年前
Ciro Continisio
2c91dabf
Merge branch 'art-assets' into big-merge
# Conflicts:
# UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
4 年前
Ciro Continisio
e155c0a6
Added camera dummy, fixed issue with player Prefab tag
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Eduardo de Albuquerque
dcce5aca
Created a prototype for the effect
4 年前
shuttle127
47c639cb
Create silhouette pass
Added some URP render features to silhouette characters when they're behind static scenery
4 年前
Eduardo de Albuquerque
0cbe6635
Changed the renderer so the shader i did won't be needed anymore
4 年前
Ciro Continisio
09419cf4
Tweaks, dither shader
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Eduardo de Albuquerque
8845aa98
Merge branch 'main' into HollowBoatEffect
# Conflicts:
# UOP1_Project/Assets/Settings/Graphics/ToonRendererData.asset
# UOP1_Project/ProjectSettings/TagManager.asset
4 年前
Eduardo de Albuquerque
82449ac9
Merged my modifications
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Ciro Continisio
531159fe
Shadow distance tweaks
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
Dane Byrd
004c7bd1
Ground Shader WIP
Includes ground shader prototype with vertex color debug. Moves outline subgraph out of the main ToonShading subgraph. I have not included Noise Textures as I need to verify that the noise textures I used for testing are under an open-source license.
4 年前
Ciro Continisio
8cb52a33
Fix: OccludingObjects now refracted
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
290cf250
Merge branch 'pr-bash' into main
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
6acf65d7
Tweaked emission graph, added textures
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
09ce5d71
Tweaks
4 年前
Ciro Continisio
c8c308d5
Relocated lighting settings
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
4e0a85c8
Removed outline completely
4 年前
Ciro Continisio
c0e6aa2f
New painted skybox
4 年前
Ciro Continisio
f52bd332
Skybox v2
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Ciro Continisio
a2299fee
Water shaders, landmasses
4 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
4 年前
Ciro Continisio
59efe5a3
Rock prefabs
4 年前
Ciro Continisio
71481135
Shader and lighting tweaks
4 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
636d8dbd
Lighting tweaks
3 年前
Ciro Continisio
8b71c981
Quality settings and post-fx
Changed MSAA from 8x to 2x again
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
a0a16da1
Scene work
3 年前
uChema
718b6321
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
a156875a
Merge remote-tracking branch 'origin/main' into main
3 年前
Ciro Continisio
a1fdc096
Fixed Protagonist eyes issue
Eyes were rendered after water, showing through. Now fixed.
3 年前
Amel Negra
f0cf14a8
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
90cc66d9
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
4ad4a353
Settings System
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前