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Shader and lighting tweaks

/main
Ciro Continisio 4 年前
当前提交
71481135
共有 8 个文件被更改,包括 1175 次插入1651 次删除
  1. 2
      UOP1_Project/Assets/Art/Materials/Water.mat
  2. 999
      UOP1_Project/Assets/Art/Nature/FlatTree/FlatTree.png
  3. 2
      UOP1_Project/Assets/Art/Nature/MushroomTree/MushroomTree.mat
  4. 999
      UOP1_Project/Assets/Art/Nature/MushroomTree/MushroomTreeAlbedo.png
  5. 2
      UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset
  6. 12
      UOP1_Project/Assets/Settings/LightBakingSettings/Locations.lighting
  7. 4
      UOP1_Project/Assets/Settings/LightBakingSettings/LowResBakes.lighting
  8. 806
      UOP1_Project/Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph

2
UOP1_Project/Assets/Art/Materials/Water.mat


- Far_Color: {r: 0.20392156, g: 0.43921566, b: 0.8156863, a: 0}
- Foam_Color: {r: 1, g: 1, b: 1, a: 0.8509804}
- Shallow_Water_Color: {r: 0.12941174, g: 0.5813738, b: 0.6039216, a: 0.6666667}
- Trough_Color: {r: 0.35243857, g: 0.63149655, b: 0.754717, a: 0.92156863}
- Trough_Color: {r: 0.31556728, g: 0.58656424, b: 0.6886792, a: 0.9137255}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

999
UOP1_Project/Assets/Art/Nature/FlatTree/FlatTree.png
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/Art/Nature/MushroomTree/MushroomTree.mat


type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}

999
UOP1_Project/Assets/Art/Nature/MushroomTree/MushroomTreeAlbedo.png
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset


m_AdvancedMode: 0
postExposure:
m_OverrideState: 1
m_Value: 0.5
m_Value: 0.2
contrast:
m_OverrideState: 0
m_Value: 3.38

12
UOP1_Project/Assets/Settings/LightBakingSettings/Locations.lighting


m_UsingShadowmask: 0
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 8
m_BakeResolution: 6
m_Padding: 2
m_TextureCompression: 0
m_AO: 1

m_FinalGatherFiltering: 1
m_PVRCulling: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRDirectSampleCount: 64
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048

m_PVREnvironmentMIS: 1
m_PVREnvironmentMIS: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 3
m_PVRDenoiserTypeIndirect: 3

m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 2
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 1
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.1
m_PVRFilteringAtrousPositionSigmaIndirect: 0.1
m_PVRFilteringAtrousPositionSigmaAO: 0.1

4
UOP1_Project/Assets/Settings/LightBakingSettings/LowResBakes.lighting


m_UsingShadowmask: 0
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 2
m_BakeResolution: 3
m_AO: 0
m_AO: 1
m_AOMaxDistance: 0.5
m_CompAOExponent: 1
m_CompAOExponentDirect: 0

806
UOP1_Project/Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph
文件差异内容过多而无法显示
查看文件

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