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- Enabled Depth Texture to make sure it is created for use with the outline shader - Set MSAA 2x so that a Depth Pre-pass is created, this makes sure the depth textrure for opaques is not a frame old - Switched Color Grading mode to LDR as this is more performant and the visual trade off is generally worth the performance improvements/main
Andre McGrail
4 年前
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a9e2d4b6
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