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Quality settings and post-fx

Changed MSAA from 8x to 2x again
/main
Ciro Continisio 4 年前
当前提交
8b71c981
共有 3 个文件被更改,包括 25 次插入41 次删除
  1. 62
      UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset
  2. 2
      UOP1_Project/Assets/Settings/Graphics/URPAsset.asset
  3. 2
      UOP1_Project/ProjectSettings/QualitySettings.asset

62
UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset


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m_Name: ShadowsMidtonesHighlights
active: 0
active: 1
mode:
shadows:
m_OverrideState: 1
m_Value: {x: 0.8651, y: 0.8926956, z: 1, w: -0.26822165}
midtones:
m_Value: 0
quality:
m_Value: {x: 1, y: 0.9701812, z: 0.956956, w: 0}
highlights:
m_OverrideState: 0
m_Value: {x: 1, y: 0.7332289, z: 0.91798, w: 0}
shadowsStart:
intensity:
min: 0
shadowsEnd:
m_Value: 1
m_Value: 0.24
min: 0
highlightsStart:
m_OverrideState: 0
m_Value: 0.7
max: 1
clamp:
highlightsEnd:
m_Value: 0.05
m_Value: 0.84
max: 0.2

2
UOP1_Project/Assets/Settings/Graphics/URPAsset.asset


m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 0
m_SupportsHDR: 1
m_MSAA: 8
m_MSAA: 2
m_RenderScale: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1

2
UOP1_Project/ProjectSettings/QualitySettings.asset


skinWeights: 4
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 8
antiAliasing: 2
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1

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