216 次代码提交 (8306b622-348f-4552-9ab0-a5fb885c1014)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen a394c6e4 Latest Dev and Readme without Vivox 3 年前
UnityJacob 4dc33191 merging in the working plastic branch. 3 年前
UnityJacob e4cf51c3 Cleaned up Out of date scripts. 3 年前
GitHub 75340c6c Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs 3 年前
UnityJacob 5a5209dc Pulled in latest Renames from Plastic Branch 3 年前
UnityJacob 85de15c7 Updated latest Lobby Rename and Moved Relay allocation to Countdown. 3 年前
UnityJacob d7613e86 Latest Rename Changes. 3 年前
GitHub a41d97a0 Merge pull request #7 from Unity-Technologies/dev 3 年前
Jacob Stove Lorentzen 8cbba883 Merging from Dev to fix double-main head issue. 3 年前
Jacob Stove Lorentzen 35c03f04 Bringing in Merge changes to Lobby 3 年前
GitHub 0aa138ef Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 3 年前
Jacob Stove Lorentzen 356c8836 Staging/dev should be pretty in-sync 3 年前
nathaniel.buck@unity3d.com 678fd232 Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
nathaniel.buck@unity3d.com d1773d39 Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases. 3 年前
nathaniel.buck@unity3d.com fbb0cb37 Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
nathaniel.buck@unity3d.com 90d3890c Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
nathaniel.buck@unity3d.com 2689dab6 Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios. 3 年前
nathaniel.buck@unity3d.com 60538f07 Adjusting the color filter UI elements to work with arbitrary aspect ratios. 3 年前
nathaniel.buck@unity3d.com 363b2f50 Merging the UTP changes. 3 年前
Jacob Stove Lorentzen d48a3cea Swapped IP and Lobby Code positions, 3 年前
Jacob Stove Lorentzen 4481b919 Moved UI to seperate Lobby and relay elements, framed them. 3 年前
nathaniel.buck@unity3d.com 499de49e Just swapping around what text gets colored to match the lobby color. 3 年前
nathaniel.buck@unity3d.com f34a8337 Merge of UI changes. 3 年前
nathaniel.buck@unity3d.com 454c8146 Adding comments and doing minor renames for clarity. 3 年前
Jacob Stove Lorentzen cb8feefa Merging Code clarity and Rename pass. 3 年前
Jacob Stove Lorentzen 787d711a Added Crown Icon for host, and updated LobbyUserUI to switch it on/off based on "IsHost" 3 年前
Jacob Stove Lorentzen 4e514938 Testing merge on this branch 3 年前
Jacob Stove Lorentzen 18cac2ab UI changes and Readme to Staging 3 年前
Jacob Stove Lorentzen e7ddbab9 Cooldown for Lobby Requests - Preventing Confusing errors due to User impatience. 3 年前
nathaniel.buck@unity3d.com 08f80eee Shortening player name character limit. Adding lobby name character limit. 3 年前
Jacob Stove Lorentzen 286b4757 Implemented CR feedback 3 年前
nathaniel.buck@unity3d.com e9163795 Oh, I found one of the bits that had been modified in mainScene instead of the JoinCreateCanvas prefab; Looks like the assignment of Hide on the join button OnSelect wasn't made to the prefab. 3 年前
nathaniel.buck@unity3d.com 92722c59 Merge from minor fixes branch 3 年前
Jacob Stove Lorentzen 8957a190 Merging from main to check compatibility 3 年前
Jacob Stove Lorentzen b536a7a4 Merging in Cooldown for Lobby Buttons. 3 年前
Jacob Stove Lorentzen ebefab4b Brought in latest Bug fixes and Updates 3 年前
nathaniel.buck@unity3d.com b9db2078 Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear). 3 年前
nathaniel.buck@unity3d.com 691a48ab Adding rate limit behavior for the Join button, so it will also fade while within the rate limit for joining lobbies. 3 年前
nathaniel.buck@unity3d.com a8327179 Ugh, I'm just getting really lost in this merge. Just gonna check this in reaaaal quick since this seems to be nearly correct and then make adjustments. It appears I no longer have the issue where it recurses forever and crashes, but it's not *quite* right on the Join menu refreshing logic. 3 年前
Jacob Stove Lorentzen be717df9 Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
nathaniel.buck@unity3d.com 9f43a38a Minor renames to clarify join codes. 3 年前
nathaniel.buck@unity3d.com 9785bf7e Merging the rate limit handling branch. 3 年前
Jacob Stove Lorentzen 3f26c715 PopUI CR changes applied 3 年前
Jacob Stove Lorentzen aabd0373 3 年前
Jacob Stove Lorentzen 140c3348 Merged in latest from Staging 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen 1a5dccac Merging in latest from Staging 3 年前
nathaniel.buck@unity3d.com 9cc7b9d3 Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
Jacob Stove Lorentzen 0b5d6093 Added volume icon panel 3 年前
Jacob Stove Lorentzen e1029858 Mute art added, main scene changes reverted to show them. 3 年前
Jacob Stove Lorentzen b683e72d Finished UI graphics, begun adding local user data for Muting/Activating/Volume. 3 年前
Jacob Stove Lorentzen 60ca6111 Local User Audio UI hooked into listening for LocalUser.HasVoice. 3 年前
Jacob Stove Lorentzen c06c142d addressed CR comments. 3 年前
Jacob Stove Lorentzen db92ac88 Updating main branch to latest Lobby and relay SDK 3 年前
GitHub ab507ae5 Merge pull request #10 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 6ce074b5 Merge from the Vivox UI branch 3 年前
nathaniel.buck@unity3d.com c90240f8 Merging the error code exception branch. 3 年前
Jacob Stove Lorentzen ce9d9799 Merging in latest to begin network integration 3 年前
Jacob Stove Lorentzen db4d0f42 QuickJoin Button and functionality 3 年前
nathaniel.buck@unity3d.com a685cb09 Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet. 3 年前
GitHub 3740510f Merge pull request #11 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 6b794fd9 merging in public transport package 3 年前
nathaniel.buck@unity3d.com c218602f Merge of Vivox UI branch 3 年前
Jacob Stove Lorentzen 3f090620 Merged in latest to work on Quick Join errors 3 年前
nathaniel.buck@unity3d.com fb9919c6 Adding the automatic en/disabling of the volume controls based on whether the player is actually able to send voice (i.e. do they have a device available, are they connected to the channel). Adding logic to display a mic icon for the local user instead of the volume control, so they just have the mute toggle. It still needs a mic icon. 3 年前
Jacob Stove Lorentzen 1b9c4895 Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds) 3 年前
Jacob Stove Lorentzen c610d2b5 Vivox Prefab Hookup 3 年前
Jacob Stove Lorentzen 517f271d Solved UI Raycasts not working 3 年前
Jacob Stove Lorentzen 49b70c15 Merging in quick join button 3 年前
Jacob Stove Lorentzen 8236bc89 MicIcon add 3 年前
Esteban Maldonado f15bb0a0 Adding images and started to update the scene 3 年前
Jacob Stove Lorentzen c69acc26 consolidated Mute Icon 3 年前
Esteban Maldonado d85e28b4 updated the main menu canvas 3 年前
Jacob Stove Lorentzen 845cb450 fixed prefab 3 年前
Esteban Maldonado de4e25de continuinig 3 年前
Jacob Stove Lorentzen 3d9b2eba re-fixed icon reference for mute overlay icon 3 年前
Esteban Maldonado 66e6555e more updates to the join screen 3 年前
Jacob Stove Lorentzen c7e353aa Vivox Support for Lobby and Relay merge 3 年前
Esteban Maldonado 5f62c6f2 updating join/create 3 年前
Jacob Stove Lorentzen cddafaa2 Added new Borders and replaced some UI elements for testing 3 年前
nathaniel.buck@unity3d.com 7d335331 Restoring the Quick Join button, which was lost during the merge of vivox_package_integration. I'm also recovering the error pop-up which was also lost in that merge, and I'll verify that nothing else was lost. 3 年前
nathaniel.buck@unity3d.com a101f72d Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby. 3 年前
Jacob Stove Lorentzen e5c32078 Updated all UI elements to new borders 3 年前
nathaniel.buck@unity3d.com 94647717 Verified that there are no other losses from the vivox_package branch. Unrelated, I noticed this old prefab isn't used anywhere. 3 年前
nathaniel.buck@unity3d.com 783c41cb Merging the quick_join_put_it_back branch, which puts back the quick join button as well as the error popup. 3 年前
Jacob Stove Lorentzen a915717f continued cleaning up UI elements 3 年前
nathaniel.buck@unity3d.com 3743aff9 pull from staging 3 年前
Jacob Stove Lorentzen ef338f8f Merge and Prefab polish 3 年前
nathaniel.buck@unity3d.com 64a2f21c The green "in-game" border was blocking raycasts to user card UI elements, which I hadn't noticed until now since the Vivox volume controls are the only interactable thing therein. 3 年前
Jacob Stove Lorentzen 4b1b4b2e Addded mipmaps 3 年前
Jacob Stove Lorentzen 8e017b40 UI Edits merged 3 年前
nathaniel.buck@unity3d.com e7d52025 Pull from staging for UI polish 3 年前
Jacob Stove Lorentzen 87f68c15 merge in latest Vivox and UI Fixes 3 年前
nathaniel.buck@unity3d.com 3188678f Merge from vivox_polish branch 3 年前
Jacob Stove Lorentzen 5b8f3d41 UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
Jacob Stove Lorentzen cdf1ba7f Updated Canvas Visuals to new Assets 3 年前
Jacob Stove Lorentzen 256d3d19 3 年前
nathaniel.buck@unity3d.com fa1b6636 Pull from main/staging 3 年前
GitHub 4954d4e9 Merge pull request #13 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 4f570a1a Merging LAtest vivox changes to Main 3 年前
nathaniel.buck@unity3d.com e0abc931 Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
Jacob Stove Lorentzen aabe96ba moved UI to MainMenu 3 年前
Jacob Stove Lorentzen a08fcab2 added the in-gamecolor back in 3 年前
nathaniel.buck@unity3d.com 8192c7a4 Bugs: Fixing a couple harmless null refs that could result from quitting out of a lobby during Relay connection. Allowing the Back button to be visible during lobby countdown since quitting out at that point won't, like, *ruin* anything; this is actually to fix an issue where a client's Back button could disappear for an UpdateSlow between the point where they locally know they're in game and the lobby receives the actual data push from the host. 3 年前
Jacob Stove Lorentzen dc3fdbcc 3 年前
nathaniel.buck@unity3d.com e32921b2 Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
GitHub c1ec2599 Merge pull request #14 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen f9b30e40 Merged in latest bug fixes. 3 年前
nathaniel.buck@unity3d.com 92365e69 Merge from current staging. 3 年前
Jacob Stove Lorentzen 963ba54f UI text font unification. 3 年前
nathaniel.buck@unity3d.com aa4205bd Oops, I missed one of the prefabs adding in whitespace. 3 年前
Jacob Stove Lorentzen 710a57f6 Tweaked shiny button. 3 年前
nathaniel.buck@unity3d.com 5819d891 just kidding there were two of 'em! 3 年前
nathaniel.buck@unity3d.com fca424e7 Merging in the "bugs, various" branch 3 年前
nathaniel.buck@unity3d.com 56b3f054 Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first 3 年前
Jacob Stove Lorentzen cb671a01 Addressed CR feedback and implemented new Assets. 3 年前
Jacob Stove Lorentzen e50e7220 Merged from Staging 3 年前
Jacob Stove Lorentzen 559e15e9 Up-rezzed the back icon, adjusted icon to background ratio 3 年前
nathaniel.buck@unity3d.com a1a07b92 Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Jacob Stove Lorentzen 4c0d3e65 Colorblindness pass for lobbies. 3 年前
Jacob Stove Lorentzen 0669b238 New Emote Icons. 3 年前
Jacob Stove Lorentzen 99574f3b Icon Changes and slightly more opaque interaction panel. 3 年前
Jacob Stove Lorentzen aea6cc91 Circumventing broken Canvas prefab in changelist. 3 年前
Jacob Stove Lorentzen 2f229676 Replaced broken prefab 3 年前
Jacob Stove Lorentzen 3ca1aac2 Removed Outlines of Icons. 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com ba20852d Merging from main/staging 3 年前
Jacob Stove Lorentzen 45ad44d6 Disallowing Empty Name Changes 3 年前
nathaniel.buck@unity3d.com 7d08ddb1 Merge from the host_handshake branch 3 年前
Jacob Stove Lorentzen 0bccd972 3 年前
Jacob Stove Lorentzen 94ea6209 Merging staging and UI Bugs 3 年前
nathaniel.buck@unity3d.com 6b1bc7b6 Join menu lost the reference to the join code input field. 3 年前
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 7e8eeb05 Players have cursors that they control that will collide with symbol objects. On a click, the host checks for proximity to a symbol object and "destroys" one if it was clicked on. 3 年前
Jacob Stove Lorentzen f1a94b89 Icon and talisman setup 3 年前
nathaniel.buck@unity3d.com 9614d153 Adding logic for displaying an image for each symbol object, and choosing a randomized sequence of symbols. Also adding basic UI for displaying a player's target sequence. 3 年前
Jacob Stove Lorentzen 9b1c2613 Animated Starfield for Icon BG Masks 3 年前
Jacob Stove Lorentzen c58beea1 URP Switch 3 年前
Jacob Stove Lorentzen a312889d merging to staging 3 年前
nathaniel.buck@unity3d.com e429e5b7 Shifting the target sequence tracking to the host. Adding in scores and UI for them. These both warranted shifting some of the input handling to stay on the host, so that anything that involves validating input and awarding points is serverside. 3 年前
Jacob Stove Lorentzen 27468666 Added starfield background to GameLogic prefab 3 年前
nathaniel.buck@unity3d.com 2e0ba992 Adding logic for correctly disconnecting all players when the game ends, with some esoteric fixes (setting IsLocalSpace for the SymbolObject transforms so the client can interpolate them correctly, ensuring clients are disconnected before the host). 3 年前
Jacob Stove Lorentzen ceb88a64 Put in Icon prefab 3 年前
Jacob Stove Lorentzen ac5df1d8 star grid update and wobbly border 3 年前
Jacob Stove Lorentzen be97930c Renamed icon Folder 3 年前
Jacob Stove Lorentzen f4b5e883 3 年前
Jacob Stove Lorentzen 048e3998 Fixed starfield, removed unused png 3 年前
Jacob Stove Lorentzen 17c09d5c Cursor logic and art. 3 年前
Jacob Stove Lorentzen 3cfac154 Wobbly Texture fix 3 年前
Jacob Stove Lorentzen bfb28426 Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
nathaniel.buck@unity3d.com 907d4de4 Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
nathaniel.buck@unity3d.com 775e3c80 Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
nathaniel.buck@unity3d.com dfe75829 Clearing out unreferenced assets, which I assume are no longer necessary. 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
nathaniel.buck@unity3d.com 119e8e33 Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
nathaniel.buck@unity3d.com be6ccfbe Symbols can be clicked on repeatedly now, so if someone mashes they will lose points as expected. I'm also resolving a timing issue that I missed that happened with a single player, where they'd start the game immediately on connection (since all players were connected) but before the SymbolContainer could call Start to subscribe for the game start message. 3 年前
nathaniel.buck@unity3d.com 3ab83828 Oh, just removing the starfield prefab since it's only used in the InGameLogic prefab. 3 年前
nathaniel.buck@unity3d.com 120aeb08 Changing the InGame namespace/directory to NGO for clarity. 3 年前
nathaniel.buck@unity3d.com cf118508 Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
nathaniel.buck@unity3d.com 12a7518e Adding a basic intro to the minigame. 3 年前
nathaniel.buck@unity3d.com 3c745e1e Adding in nameplates to player cursors, so that player names are shown except for that of the local client. Adding a networked data store to live on the server, since we'll need to retrieve the names for the end-of-game UI as well. 3 年前
Jacob Stove Lorentzen 073fb83a hooked up Join button UI Tinter 3 年前
nathaniel.buck@unity3d.com ca5164bb A couple things: 3 年前
Jacob Stove Lorentzen 0ff5396c Fixed Rename Popup Icon 3 年前
nathaniel.buck@unity3d.com deb8c877 Minor cleanup, folder rename. 3 年前
nathaniel.buck@unity3d.com 26cfa9d6 Adding in BSP generation to select spawn positions for the symbols. 3 年前
Jacob Stove Lorentzen 57b494b0 Renamed PlayerInteractionPanel to UserInteraction Panel. 3 年前
nathaniel.buck@unity3d.com 5b2e7b8c Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
Jacob Stove Lorentzen 8a497896 added userinteractionPanel back in 3 年前
Jacob Stove Lorentzen 413eb4b3 Join Menu tabs retain their color on change. 3 年前
nathaniel.buck@unity3d.com d2ab33ea Adding a fix for players sometimes getting booted from the minigame even when successfully connected (I was mismanaging the ClientRPC call that starts the game so that the last client to connect would sometimes receive the begin game message for another player (and then not initialize since it hadn't gotten its connection confirmation yet) and then try to start the game without being in the connected state, even though it was actually connected.) 3 年前
nathaniel.buck@unity3d.com 684cd853 Merge from NGO cleanup branch 3 年前
Jacob Stove Lorentzen 123f372a Code reviewed bugs 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
nathaniel.buck@unity3d.com ffd96b1c Fixing the issue where symbols would sometimes drift on clients before snapping to the correct position - Having the symbol container not interpolate, and having the symbol objects interpolate, but *not* having the objects in Local Space, makes it so they do drift initially but they all return to the correct locations once motion starts. I'm also removing rotation and scale from sync since we don't need them. 3 年前
Jacob Stove Lorentzen 07363e52 merge and inGameRunner update to use collider for area. 3 年前
nathaniel.buck@unity3d.com 80a98484 Cleaning up some comments for clarity. I've also removed NetworkTransform from the cursor since we're managing the positions with a NetworkVariable, and renamed some methods. 3 年前
nathaniel.buck@unity3d.com c0e1472f Merge from staging. 3 年前
nathaniel.buck@unity3d.com e1d4bfe8 Merge from ngo_more_cleanup branch. 3 年前
nathaniel.buck@unity3d.com 22060da3 Merge again from staging with the ngo_more_cleanup branch. 3 年前
Jacob Stove Lorentzen f63b493c Brought in latest staging changes. 3 年前
Jacob Stove Lorentzen 738cecc7 Symbol Clicked death 3 年前
Jacob Stove Lorentzen 61acdcae death animation for glyphs 3 年前
Jacob Stove Lorentzen 6ff3f41d removed redundant prefabs from ingamelogic prefab 3 年前
Jacob Stove Lorentzen c02f4862 Glyph despawn animations for enemies and yourself. 3 年前
Jacob Stove Lorentzen 9cb780dd 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen e876c95b NGO Error spam Fix. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen df45474f Merging in the NGO fix 3 年前
Jacob Stove Lorentzen 48c0bf94 Added CursorSprite for OtherPlayers 3 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 45d2b1ea 3 年前
Jacob Stove Lorentzen 8289ca0d Project version update and packages. 3 年前
Jacob Stove Lorentzen 02574016 Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Jacob Stove Lorentzen eea9bb46 Unity 2021 upgrade and NGO Update 3 年前
Jacob Stove Lorentzen 2ea6c8bc BROKEN ( New NGO NetworkManager pattern causes initialization issues) 3 年前
GitHub 490c82ed Merge pull request #32 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
Jacob Stove Lorentzen 04cf2cf7 Stopping point. for converting Lobby to non-observer. 2 年前
Jacob Stove Lorentzen 7e47c4ab Stopping POint 2 年前
Jacob Stove Lorentzen de17cb80 Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
Jacob Stove Lorentzen f73d89e6 WIP: Torn out LobbyUserObserver and LocalobbyObserver. 2 年前
UnityJacob 05bb81d4 feat: Fixed some broken UI Prefabs 2 年前
Jacob e462c1d1 feat : Working Callbacks!!!! 2 年前
UnityJacob d9767fc6 fix : color, entry and double calls. 2 年前
UnityJacob a5704e9b feat: rest of the lifecycle working 2 年前
UnityJacob a91d6f8a cleanup : removed redundant infrastructure 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前
UnityJacob 92bb0e81 fix : vivox package upgrade 2 年前