浏览代码
Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).
/main/staging/ngo_minigame_structure
Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).
/main/staging/ngo_minigame_structure
nathaniel.buck@unity3d.com
3 年前
当前提交
907d4de4
共有 93 个文件被更改,包括 24304 次插入 和 518 次删除
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1001
Assets/Art/Background/game_background.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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using System; |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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|
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namespace GameLobby.UI |
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{ |
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//"Animates" the cursor when clicking
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public class CursorHandler : MonoBehaviour |
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{ |
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[SerializeField] |
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Texture2D m_defaultTexture; |
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[SerializeField] |
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Texture2D m_ClickedTexture; |
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void Awake() |
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} |
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void Update() |
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{ |
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{ |
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Cursor.SetCursor(m_ClickedTexture, Vector3.zero, CursorMode.Auto); |
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SpawnClickEffect(); |
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} |
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{ |
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} |
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} |
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|
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void SpawnClickEffect() |
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{ |
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var screenLocation = Camera.current.ScreenToWorldPoint(Input.mousePosition+Camera.current.transform.forward*10); |
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var clickVfxInstance = Instantiate(m_ClickVfxPrefab, screenLocation, Quaternion.identity); |
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1001
Assets/Art/Glyph/Symbols.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
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