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Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).

/main/staging/ngo_minigame_structure
nathaniel.buck@unity3d.com 3 年前
当前提交
907d4de4
共有 93 个文件被更改,包括 24304 次插入518 次删除
  1. 17
      Assets/Prefabs/GameManager.prefab
  2. 227
      Assets/Prefabs/InGame/InGameLogic.prefab
  3. 9
      Assets/Prefabs/InGame/PlayerCursor.prefab
  4. 84
      Assets/Prefabs/InGame/SymbolContainer.prefab
  5. 22
      Assets/Prefabs/InGame/SymbolData.asset
  6. 131
      Assets/Prefabs/InGame/SymbolObject.prefab
  7. 85
      Assets/Scenes/mainScene.unity
  8. 1
      Packages/manifest.json
  9. 37
      Packages/packages-lock.json
  10. 2
      ProjectSettings/DynamicsManager.asset
  11. 2
      ProjectSettings/EditorSettings.asset
  12. 127
      ProjectSettings/GraphicsSettings.asset
  13. 63
      ProjectSettings/ProjectSettings.asset
  14. 472
      ProjectSettings/QualitySettings.asset
  15. 95
      ProjectSettings/TagManager.asset
  16. 26
      ProjectSettings/VFXManager.asset
  17. 1001
      Assets/Art/Background/game_background.png
  18. 108
      Assets/Art/Background/game_background.png.meta
  19. 352
      Assets/Art/Borders/glyph_bg_border.png
  20. 96
      Assets/Art/Borders/glyph_bg_border.png.meta
  21. 207
      Assets/Art/Borders/glyph_mask.png
  22. 96
      Assets/Art/Borders/glyph_mask.png.meta
  23. 74
      Assets/Art/Borders/rounded_shadow.png
  24. 108
      Assets/Art/Borders/rounded_shadow.png.meta
  25. 8
      Assets/Art/Glyph.meta
  26. 1001
      Assets/Art/Icons/Background.png
  27. 96
      Assets/Art/Icons/Background.png.meta
  28. 690
      Assets/Art/Icons/Roundboi.png
  29. 96
      Assets/Art/Icons/Roundboi.png.meta
  30. 1001
      Assets/Art/Icons/Symbols.png
  31. 96
      Assets/Art/Icons/Symbols.png.meta
  32. 93
      Assets/Art/Icons/Tablet.png
  33. 96
      Assets/Art/Icons/Tablet.png.meta
  34. 142
      Assets/Art/Icons/click_mat.mat
  35. 8
      Assets/Art/Icons/click_mat.mat.meta
  36. 1001
      Assets/Art/Icons/cursor_click.png
  37. 108
      Assets/Art/Icons/cursor_click.png.meta
  38. 1001
      Assets/Art/Icons/cursor_others.png
  39. 108
      Assets/Art/Icons/cursor_others.png.meta
  40. 1001
      Assets/Art/Icons/cursor_wand.png
  41. 108
      Assets/Art/Icons/cursor_wand.png.meta
  42. 1001
      Assets/Art/Icons/cursor_wand_pink.png
  43. 108
      Assets/Art/Icons/cursor_wand_pink.png.meta
  44. 8
      Assets/Art/VFX.meta
  45. 8
      Assets/Prefabs/Runes.meta
  46. 8
      Assets/Prefabs/VFX.meta
  47. 8
      Assets/Renderer.meta
  48. 222
      Assets/Scenes/game_edit.unity
  49. 7
      Assets/Scenes/game_edit.unity.meta
  50. 43
      Assets/Scripts/UI/CursorHandler.cs
  51. 11
      Assets/Scripts/UI/CursorHandler.cs.meta
  52. 15
      ProjectSettings/URPProjectSettings.asset
  53. 1001
      Assets/Art/Glyph/Symbols.png
  54. 564
      Assets/Art/Glyph/Symbols.png.meta
  55. 1001
      Assets/Art/VFX/Star.shadersubgraph
  56. 10
      Assets/Art/VFX/Star.shadersubgraph.meta
  57. 10
      Assets/Art/VFX/StarField.shadergraph.meta
  58. 1001
      Assets/Art/VFX/StarGrid.shadersubgraph
  59. 10
      Assets/Art/VFX/StarGrid.shadersubgraph.meta
  60. 1001
      Assets/Art/VFX/StarGridLayer.shadersubgraph
  61. 10
      Assets/Art/VFX/StarGridLayer.shadersubgraph.meta
  62. 1001
      Assets/Art/VFX/StarGridLayerAnimation.shadersubgraph
  63. 10
      Assets/Art/VFX/StarGridLayerAnimation.shadersubgraph.meta
  64. 1001
      Assets/Art/VFX/UVRandomGrid.shadersubgraph
  65. 10
      Assets/Art/VFX/UVRandomGrid.shadersubgraph.meta
  66. 10
      Assets/Art/VFX/TwirlingVoronoi.shadersubgraph.meta
  67. 10
      Assets/Art/VFX/WobblyBorder.shadergraph.meta
  68. 1001
      Assets/Art/VFX/StarField.shadergraph
  69. 1001
      Assets/Art/VFX/TwirlingVoronoi.shadersubgraph
  70. 937
      Assets/Art/VFX/WobblyBorder.shadergraph
  71. 1001
      Assets/Art/VFX/WobblyTexture.shadersubgraph
  72. 10
      Assets/Art/VFX/WobblyTexture.shadersubgraph.meta
  73. 8
      Assets/Prefabs/Runes/Icon_wobbly.mat.meta
  74. 7
      Assets/Prefabs/Runes/icon_bg.prefab.meta
  75. 147
      Assets/Prefabs/Runes/icon_particle.mat
  76. 8
      Assets/Prefabs/Runes/icon_particle.mat.meta
  77. 130
      Assets/Prefabs/Runes/icon_starfield_bg.mat
  78. 8
      Assets/Prefabs/Runes/icon_starfield_bg.mat.meta
  79. 7
      Assets/Prefabs/Runes/starfield_bg.prefab.meta
  80. 131
      Assets/Prefabs/Runes/Icon_wobbly.mat
  81. 1001
      Assets/Prefabs/Runes/icon_bg.prefab
  82. 115
      Assets/Prefabs/Runes/starfield_bg.prefab
  83. 1001
      Assets/Prefabs/VFX/CursorClick.prefab
  84. 7
      Assets/Prefabs/VFX/CursorClick.prefab.meta
  85. 57
      Assets/Renderer/glyphGameURP.asset
  86. 8
      Assets/Renderer/glyphGameURP.asset.meta
  87. 44
      Assets/Renderer/glyphGameURP_Renderer.asset
  88. 8
      Assets/Renderer/glyphGameURP_Renderer.asset.meta

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Assets/Art/Borders/glyph_mask.png

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using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace GameLobby.UI
{
//"Animates" the cursor when clicking
public class CursorHandler : MonoBehaviour
{
[SerializeField]
Texture2D m_defaultTexture;
[SerializeField]
Texture2D m_ClickedTexture;
[SerializeField]
GameObject m_ClickVfxPrefab;
void Awake()
{
Cursor.SetCursor(m_defaultTexture, Vector3.zero, CursorMode.Auto);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Cursor.SetCursor(m_ClickedTexture, Vector3.zero, CursorMode.Auto);
SpawnClickEffect();
}
if (Input.GetMouseButtonUp(0))
{
Cursor.SetCursor(m_defaultTexture, Vector3.zero, CursorMode.Auto);
}
}
void SpawnClickEffect()
{
var screenLocation = Camera.current.ScreenToWorldPoint(Input.mousePosition+Camera.current.transform.forward*10);
var clickVfxInstance = Instantiate(m_ClickVfxPrefab, screenLocation, Quaternion.identity);
Destroy(clickVfxInstance, 1);
}
}
}

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