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17c09d5c
共有 11 个文件被更改,包括 4495 次插入 和 0 次删除
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16Assets/Prefabs/GameManager.prefab
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1001Assets/Art/Icons/cursor_click.png
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108Assets/Art/Icons/cursor_click.png.meta
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1001Assets/Art/Icons/cursor_others.png
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108Assets/Art/Icons/cursor_others.png.meta
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1001Assets/Art/Icons/cursor_wand.png
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108Assets/Art/Icons/cursor_wand.png.meta
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1001Assets/Art/Icons/cursor_wand_pink.png
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108Assets/Art/Icons/cursor_wand_pink.png.meta
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32Assets/Scripts/UI/CursorHandler.cs
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11Assets/Scripts/UI/CursorHandler.cs.meta
1001
Assets/Art/Icons/cursor_click.png
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文件差异内容过多而无法显示
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Assets/Art/Icons/cursor_wand.png
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
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using System; |
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using UnityEngine; |
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|
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namespace GameLobby.UI |
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{ |
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//"Animates" the cursor when clicking
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public class CursorHandler : MonoBehaviour |
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{ |
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[SerializeField] |
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Texture2D m_defaultTexture; |
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[SerializeField] |
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Texture2D m_ClickedTexture; |
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void Awake() |
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{ |
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Cursor.SetCursor(m_defaultTexture, Vector3.zero, CursorMode.Auto); |
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} |
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|
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void Update() |
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{ |
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if (Input.GetMouseButtonDown(0)) |
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{ |
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Cursor.SetCursor(m_ClickedTexture, Vector3.zero, CursorMode.Auto); |
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} |
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if (Input.GetMouseButtonUp(0)) |
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{ |
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Cursor.SetCursor(m_defaultTexture, Vector3.zero, CursorMode.Auto); |
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} |
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} |
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} |
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} |
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