UnityJacob
3 年前
当前提交
e4cf51c3
共有 18 个文件被更改,包括 780 次插入 和 86 次删除
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15Assets/Prefabs/GameStateManager.prefab
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8Assets/Scripts/Relay/RelayInterface.cs
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9Assets/Scripts/Rooms/RoomsInterface.cs
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2Assets/Scripts/Tests/PlayMode/ReadyCheckTests.cs
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3Assets/Scripts/Tests/PlayMode/RelayRoundTripTests.cs
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2Assets/Scripts/Tests/PlayMode/RoomsRoundtripTests.cs
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19ProjectSettings/ProjectSettings.asset
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2ProjectSettings/UnityConnectSettings.asset
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6README.md
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26UserSettings/EditorUserSettings.asset
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734UserSettings/Layouts/default-2021.dwlt
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1UserSettings/Search.settings
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8Assets/Prefabs/Configs.meta
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20Assets/Scripts/Infrastructure/ServicePathSetter.cs
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11Assets/Scripts/Infrastructure/ServicePathSetter.cs.meta
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--- !u!114 &16 |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using LobbyRooms.Relay; |
|||
using LobbyRooms.Rooms; |
|||
using UnityEngine; |
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|
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namespace LobbyRooms |
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{ |
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public class ServicePathSetter : MonoBehaviour |
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{ |
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public ServiceConfig relayConfig; |
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public ServiceConfig roomsConfig; |
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|
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void Awake() |
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{ |
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RelayInterface.SetPath(relayConfig.targetBasePath); |
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RoomsInterface.SetPath(roomsConfig.targetBasePath); |
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} |
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} |
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} |
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