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103 行
3.8 KiB

using System;
using System.Threading.Tasks;
using Unity.Services.Relay;
using Unity.Services.Relay.Allocations;
using Unity.Services.Relay.Models;
using UnityEngine;
namespace LobbyRooms.Relay
{
/// <summary>
/// Does all the interaction with relay.
/// </summary>
public static class RelayInterface
{
private class InProgressRequest<T>
{
public InProgressRequest(Task<T> task, Action<T> onComplete)
{
DoRequest(task, onComplete);
}
private async void DoRequest(Task<T> task, Action<T> onComplete)
{
T result = await task;
onComplete?.Invoke(result);
}
}
/// <summary>
/// Creates a Relay Server, and returns the Allocation (Response.Result.Data.Allocation)
/// </summary>
/// <param name="maxConnections"></param>
public static void AllocateAsync(int maxConnections, Action<Response<AllocateResponseBody>> onComplete)
{
CreateAllocationRequest createAllocationRequest = new CreateAllocationRequest(new AllocationRequest(maxConnections));
var task = RelayService.AllocationsApiClient.CreateAllocationAsync(createAllocationRequest);
new InProgressRequest<Response<AllocateResponseBody>>(task, onComplete);
}
public static void AllocateAsync(int maxConnections, Action<Allocation> onComplete)
{
AllocateAsync(maxConnections, a =>
{
if (a.Status >= 200 && a.Status < 300)
onComplete?.Invoke(a.Result.Data.Allocation);
else
{
Debug.LogError($"Allocation returned a non Success code: {a.Status}");
}
});
}
/// <summary>
/// Get a JoinCode( Response.Result.Data.JoinCode) from an Allocated Server
/// </summary>
public static void GetJoinCodeAsync(Guid hostAllocationId, Action<Response<JoinCodeResponseBody>> onComplete)
{
CreateJoincodeRequest joinCodeRequest = new CreateJoincodeRequest(new JoinCodeRequest(hostAllocationId));
var task = RelayService.AllocationsApiClient.CreateJoincodeAsync(joinCodeRequest);
new InProgressRequest<Response<JoinCodeResponseBody>>(task, onComplete);
}
public static void GetJoinCodeAsync(Guid hostAllocationId, Action<string> onComplete)
{
GetJoinCodeAsync(hostAllocationId, a =>
{
if (a.Status >= 200 && a.Status < 300)
onComplete.Invoke(a.Result.Data.JoinCode);
else
{
Debug.LogError($"Join Code Get returned a non Success code: {a.Status}");
}
});
}
/// <summary>
/// Retrieve an Allocation(Response.Result.Data.Allocation) by join code
/// </summary>
public static void JoinAsync(string joinCode, Action<Response<JoinResponseBody>> onComplete)
{
JoinRelayRequest joinRequest = new JoinRelayRequest(new JoinRequest(joinCode));
var task = RelayService.AllocationsApiClient.JoinRelayAsync(joinRequest);
new InProgressRequest<Response<JoinResponseBody>>(task, onComplete);
}
public static void JoinAsync(string joinCode, Action<JoinAllocation> onComplete)
{
JoinAsync(joinCode, a =>
{
if (a.Status >= 200 && a.Status < 300)
onComplete.Invoke(a.Result.Data.Allocation);
else
{
Debug.LogError($"Join Call returned a non Success code: {a.Status}");
}
});
}
}
}