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Merging in new Art!

/main/staging
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4ad4cfa9
共有 99 个文件被更改,包括 13705 次插入2173 次删除
  1. 28
      Assets/Art/Borders/roundRect.png
  2. 14
      Assets/Art/Borders/roundRect.png.meta
  3. 6
      Assets/Art/Borders/button_highlights.png.meta
  4. 131
      Assets/Prefabs/UI/BackButtonBG.prefab
  5. 745
      Assets/Prefabs/UI/CreateContent.prefab
  6. 943
      Assets/Prefabs/UI/GameCanvas.prefab
  7. 2
      Assets/Prefabs/UI/GameCanvas.prefab.meta
  8. 683
      Assets/Prefabs/UI/JoinContent.prefab
  9. 652
      Assets/Prefabs/UI/JoinCreateCanvas.prefab
  10. 22
      Assets/Prefabs/UI/LobbyButtonUI.prefab
  11. 50
      Assets/Prefabs/UI/LobbyCodeCanvas.prefab
  12. 355
      Assets/Prefabs/UI/LobbyGameCanvas.prefab
  13. 100
      Assets/Prefabs/UI/LobbyUserList.prefab
  14. 279
      Assets/Prefabs/UI/MainMenuCanvas.prefab
  15. 723
      Assets/Prefabs/UI/PlayerInteractionPanel.prefab
  16. 108
      Assets/Prefabs/UI/PopUpUI.prefab
  17. 60
      Assets/Prefabs/UI/RelayCodeCanvas.prefab
  18. 181
      Assets/Prefabs/UI/RenameCanvas.prefab
  19. 247
      Assets/Prefabs/UI/RenamePopup.prefab
  20. 20
      Assets/Prefabs/UI/SpinnerUI.prefab
  21. 292
      Assets/Prefabs/UI/UserCardPanel.prefab
  22. 875
      Assets/Scenes/mainScene.unity
  23. 15
      Assets/Scripts/Game/EmoteType.cs
  24. 5
      Assets/Scripts/UI/CreateMenuUI.cs
  25. 44
      Assets/Scripts/UI/InLobbyUserUI.cs
  26. 5
      Assets/Scripts/UI/JoinCreateLobbyUI.cs
  27. 8
      Assets/Scripts/UI/RecolorForLobbyType.cs
  28. 10
      Assets/Scripts/UI/UIPanelBase.cs
  29. 17
      Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat
  30. 6
      Packages/manifest.json
  31. 10
      Packages/packages-lock.json
  32. 5
      ProjectSettings/EditorSettings.asset
  33. 16
      ProjectSettings/ProjectSettings.asset
  34. 1
      Assets/Art/Icons/Spinner/Spinner.png.meta
  35. 90
      Assets/Art/Icons/Spinner/Spinner.png
  36. 8
      Assets/Art/Background.meta
  37. 55
      Assets/Art/Borders/button_highlights.png
  38. 82
      Assets/Art/Borders/inner_glow.png
  39. 108
      Assets/Art/Borders/inner_glow.png.meta
  40. 7
      Assets/Art/Borders/roundInput.png
  41. 108
      Assets/Art/Borders/roundInput.png.meta
  42. 6
      Assets/Art/Borders/shiny_button.png
  43. 108
      Assets/Art/Borders/shiny_button.png.meta
  44. 8
      Assets/Art/Font.meta
  45. 8
      Assets/Art/Icons.meta
  46. 366
      Assets/Scenes/UI_edit.unity
  47. 7
      Assets/Scenes/UI_edit.unity.meta
  48. 39
      Assets/Scripts/UI/UITinter.cs
  49. 11
      Assets/Scripts/UI/UITinter.cs.meta
  50. 8
      Assets/StreamingAssets.meta
  51. 93
      Assets/TextMesh Pro/Fonts/Bangers - OFL.txt
  52. 8
      Assets/TextMesh Pro/Fonts/Bangers - OFL.txt.meta
  53. 192
      Assets/TextMesh Pro/Fonts/Bangers.ttf
  54. 19
      Assets/TextMesh Pro/Fonts/Bangers.ttf.meta
  55. 281
      Assets/TextMesh Pro/Fonts/Oswald-Bold.ttf
  56. 19
      Assets/TextMesh Pro/Fonts/Oswald-Bold.ttf.meta
  57. 1001
      Assets/TextMesh Pro/Fonts/Roboto-Bold.ttf
  58. 22
      Assets/TextMesh Pro/Fonts/Roboto-Bold.ttf.meta
  59. 8
      Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta
  60. 757
      Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF.asset
  61. 8
      Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF.asset.meta
  62. 1001
      Assets/Art/Background/Wizzard_Background.png
  63. 96
      Assets/Art/Background/Wizzard_Background.png.meta
  64. 105
      Assets/Art/Font/CheckboxFLF SDF-Shadow Material.mat
  65. 8
      Assets/Art/Font/CheckboxFLF SDF-Shadow Material.mat.meta
  66. 1001
      Assets/Art/Font/CheckboxFLF SDF.asset
  67. 8
      Assets/Art/Font/CheckboxFLF SDF.asset.meta
  68. 435
      Assets/Art/Font/CheckboxFLF.ttf
  69. 21
      Assets/Art/Font/CheckboxFLF.ttf.meta
  70. 8
      Assets/Art/Icons/Emotes.meta
  71. 628
      Assets/Art/Icons/Emotes/FrownIcon.png
  72. 603
      Assets/Art/Icons/Emotes/SmileIcon.png
  73. 777
      Assets/Art/Icons/Emotes/TongueIcon.png
  74. 369
      Assets/Art/Icons/Emotes/UnamusedIcon.png
  75. 108
      Assets/Art/Icons/Emotes/FrownIcon.png.meta
  76. 108
      Assets/Art/Icons/Emotes/SmileIcon.png.meta
  77. 108
      Assets/Art/Icons/Emotes/TongueIcon.png.meta
  78. 108
      Assets/Art/Icons/Emotes/UnamusedIcon.png.meta
  79. 30
      Assets/Art/Icons/back_icon.png
  80. 108
      Assets/Art/Icons/back_icon.png.meta
  81. 36
      Assets/Art/Icons/rename_icon.png
  82. 96
      Assets/Art/Icons/rename_icon.png.meta
  83. 15
      Assets/Art/Borders/roundRect_fillBottom.png
  84. 8
      Assets/Art/Crown.meta
  85. 8
      Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta
  86. 0
      /Assets/Art/Borders/button_highlights.png.meta
  87. 0
      /Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat
  88. 0
      /Assets/Art/Icons/Spinner.meta
  89. 0
      /Assets/Art/Icons/Spinner
  90. 0
      /Assets/Art/Icons/Volume.meta
  91. 0
      /Assets/Art/Icons/Volume
  92. 0
      /Assets/Art/Icons/Crown.png
  93. 0
      /Assets/Art/Icons/Crown.png.meta

28
Assets/Art/Borders/roundRect.png

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宽度: 512  |  高度: 512  |  大小: 7.0 KiB

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131
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723
Assets/Prefabs/UI/PlayerInteractionPanel.prefab
文件差异内容过多而无法显示
查看文件

108
Assets/Prefabs/UI/PopUpUI.prefab


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875
Assets/Scenes/mainScene.unity
文件差异内容过多而无法显示
查看文件

15
Assets/Scripts/Game/EmoteType.cs


namespace LobbyRelaySample
{
public enum EmoteType { None = 0, Smile, Frown, Shock, Laugh }
public enum EmoteType { None = 0, Smile, Frown, Unamused, Tongue }
public static class EmoteTypeExtensions
{
public static string GetString(this EmoteType emote)
{
return
emote == EmoteType.Smile ? ":D" :
emote == EmoteType.Frown ? ":(" :
emote == EmoteType.Shock ? ":O" :
emote == EmoteType.Laugh ? "XD" :
"";
}
}
}

5
Assets/Scripts/UI/CreateMenuUI.cs


[SerializeField]
LocalLobby m_ServerRequestData = new LocalLobby { LobbyName = "New Lobby", MaxPlayerCount = 4 };
public override void Start()
{
base.Start();
Hide();
}
public void SetServerName(string serverName)
{
m_ServerRequestData.LobbyName = serverName;

44
Assets/Scripts/UI/InLobbyUserUI.cs


using System;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[SerializeField]
TMP_Text m_StatusText;
[SerializeField]
Image m_HostIcon;
TMP_Text m_EmoteText;
Image m_EmoteImage;
Image m_HostIcon;
Sprite[] m_EmoteIcons;
[SerializeField]
vivox.VivoxUserHandler m_vivoxUserHandler;

{
m_DisplayNameText.SetText(observed.DisplayName);
m_StatusText.SetText(SetStatusFancy(observed.UserStatus));
m_EmoteText.SetText(observed.Emote.GetString());
m_EmoteImage.sprite = EmoteIcon(observed.Emote);
}
/// <summary>
/// EmoteType to Icon Sprite
/// m_EmoteIcon[0] = Smile
/// m_EmoteIcon[1] = Frown
/// m_EmoteIcon[2] = UnAmused
/// m_EmoteIcon[3] = Tongue
/// </summary>
Sprite EmoteIcon(EmoteType type)
{
switch (type)
{
case EmoteType.None:
m_EmoteImage.color = Color.clear;
return null;
case EmoteType.Smile:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[0];
case EmoteType.Frown:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[1];
case EmoteType.Unamused:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[2];
case EmoteType.Tongue:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[3];
default:
return null;
}
}
string SetStatusFancy(UserStatus status)

5
Assets/Scripts/UI/JoinCreateLobbyUI.cs


{
if (observed.State == GameState.JoinMenu)
{
Show();
Show(false);
}
else
{

}
}

8
Assets/Scripts/UI/RecolorForLobbyType.cs


[RequireComponent(typeof(LocalLobbyObserver))]
public class RecolorForLobbyType : MonoBehaviour
{
private static readonly Color s_orangeColor = new Color(0.75f, 0.5f, 0.1f);
private static readonly Color s_greenColor = new Color(0.5f, 1, 0.7f);
private static readonly Color s_blueColor = new Color(0.75f, 0.7f, 1);
private static readonly Color[] s_colorsOrdered = new Color[] { new Color(0.8f, 0.8f, 0.8f, 1), s_orangeColor, s_greenColor, s_blueColor };
private static readonly Color s_orangeColor = new Color(0.8352942f, 0.3686275f, 0);
private static readonly Color s_greenColor = new Color(0, 0.6196079f, 0.4509804f);
private static readonly Color s_blueColor = new Color(0.0f, 0.4470589f, 0.6980392f);
private static readonly Color[] s_colorsOrdered = new Color[] { new Color(0.9f, 0.9f, 0.9f, 0.7f), s_orangeColor, s_greenColor, s_blueColor };
[SerializeField]
private Graphic[] m_toRecolor;

10
Assets/Scripts/UI/UIPanelBase.cs


CanvasGroup m_canvasGroup;
List<UIPanelBase> m_uiPanelsInChildren = new List<UIPanelBase>(); // Otherwise, when this Shows/Hides, the children won't know to update their own visibility.
public void Start()
public virtual void Start()
{
var children = GetComponentsInChildren<UIPanelBase>(true); // Note that this won't detect children in GameObjects added during gameplay, if there were any.
foreach (var child in children)

Show();
}
Show(true);
}
public void Show(bool propagateToChildren)
{
if (!propagateToChildren)
return;
foreach (UIPanelBase child in m_uiPanelsInChildren)
child.m_onVisibilityChange?.Invoke(true);
}

17
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6
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10
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Assets/Scripts/UI/UITinter.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace GameLobby.UI
{
[RequireComponent(typeof(Image))]
public class UITinter : MonoBehaviour
{
[SerializeField]
Color[] m_TintColors;
Image m_Image;
void Awake()
{
m_Image = GetComponent<Image>();
}
public void SetToColor(bool firstTwoColors)
{
int colorInt = firstTwoColors ? 1 : 0;
if (colorInt >= m_TintColors.Length)
return;
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}
public void SetToColor(int colorInt)
{
if (colorInt >= m_TintColors.Length)
return;
m_Image.color = m_TintColors[colorInt];
}
}
}

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Assets/TextMesh Pro/Fonts/Bangers - OFL.txt


Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
with Reserved Font Name Bangers.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

8
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Assets/Art/Icons/rename_icon.png.meta


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Assets/Art/Borders/roundRect_fillBottom.png

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Assets/Art/Crown.meta


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Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta


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/Assets/Art/Borders/roundRect_fillBottom.png.meta → /Assets/Art/Borders/button_highlights.png.meta

/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat → /Assets/TextMesh Pro/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat

/Assets/Art/Spinner.meta → /Assets/Art/Icons/Spinner.meta

/Assets/Art/Spinner → /Assets/Art/Icons/Spinner

/Assets/Art/Volume.meta → /Assets/Art/Icons/Volume.meta

/Assets/Art/Volume → /Assets/Art/Icons/Volume

/Assets/Art/Crown/Crown.png → /Assets/Art/Icons/Crown.png

/Assets/Art/Crown/Crown.png.meta → /Assets/Art/Icons/Crown.png.meta

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