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Mute art added, main scene changes reverted to show them.

/main/staging/vivox_UI
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e1029858
共有 9 个文件被更改,包括 1315 次插入127 次删除
  1. 599
      Assets/Prefabs/UI/UserCardPanel.prefab
  2. 449
      Assets/Scenes/mainScene.unity
  3. 13
      Assets/Scripts/UI/InLobbyUserUI.cs
  4. 121
      Assets/Art/Volume/volumeMuted.png
  5. 96
      Assets/Art/Volume/volumeMuted.png.meta
  6. 132
      Assets/Prefabs/UI/LogManager.prefab
  7. 7
      Assets/Prefabs/UI/LogManager.prefab.meta
  8. 14
      Assets/Scripts/UI/MuteUI.cs
  9. 11
      Assets/Scripts/UI/MuteUI.cs.meta

599
Assets/Prefabs/UI/UserCardPanel.prefab


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13
Assets/Scripts/UI/InLobbyUserUI.cs


using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace LobbyRelaySample.UI

[SerializeField]
Image m_HostIcon;
[SerializeField]
Toggle m_MuteButton;
public bool IsAssigned
{
get { return UserId != null; }

Hide();
m_observer.EndObserving();
}
public void OnMuteToggled(bool muted)
{
}
public override void ObservedUpdated(LobbyUser observed)
{

m_HostIcon.enabled = observed.IsHost;
}
string SetStatusFancy(UserStatus status)
{
switch (status)

121
Assets/Art/Volume/volumeMuted.png

之前 之后
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14
Assets/Scripts/UI/MuteUI.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MuteUI : MonoBehaviour
{
[SerializeField]
CanvasGroup m_canvasGroup;
public void SetSpeakerAlpha(float alpha)
{
m_canvasGroup.alpha = alpha;
}
}

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