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Merge pull request #24 from Unity-Technologies/master-staging
Merge pull request #24 from Unity-Technologies/master-staging
Quality of Life & Bug Fixes./main
GitHub
3 年前
当前提交
3b6a28a2
共有 70 个文件被更改,包括 1476 次插入 和 1326 次删除
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998Assets/Art/Font/CheckboxFLF SDF.asset
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6Assets/Art/Icons/CursorIcon.png.meta
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199Assets/Prefabs/NGO/InGameLogic.prefab
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4Assets/Prefabs/NGO/PlayerCursor.prefab
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54Assets/Prefabs/NGO/SymbolContainer.prefab
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28Assets/Prefabs/NGO/SymbolObject.prefab
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66Assets/Prefabs/UI/LobbyCanvas.prefab
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68Assets/Scenes/mainScene.unity
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4Packages/manifest.json
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31Packages/packages-lock.json
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5ProjectSettings/BurstAotSettings_StandaloneWindows.json
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2ProjectSettings/CommonBurstAotSettings.json
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16ProjectSettings/Packages/com.unity.services.vivox/Settings.json
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8ProjectSettings/ProjectSettings.asset
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4ProjectSettings/UnityConnectSettings.asset
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3Assets/Scripts/GameLobby/LobbyRelaySample.asmdef
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4Assets/Scripts/GameLobby/Game/LocalMenuState.cs
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4Assets/Scripts/GameLobby/Game/LocalLobbyObserver.cs
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3Assets/Scripts/GameLobby/Game/LobbyUserObserver.cs
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4Assets/Scripts/GameLobby/Game/LobbyServiceDataObserver.cs
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40Assets/Scripts/GameLobby/Game/GameManager.cs
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2Assets/Scripts/GameLobby/Infrastructure/Messenger.cs
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2Assets/Scripts/GameLobby/UI/StartLobbyButtonUI.cs
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6Assets/Scripts/GameLobby/UI/MainMenuUI.cs
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4Assets/Scripts/GameLobby/UI/JoinCreateLobbyUI.cs
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6Assets/Scripts/GameLobby/UI/GameStateVisibilityUI.cs
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4Assets/Scripts/GameLobby/UI/BackButtonUI.cs
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16Assets/Scripts/GameLobby/NGO/SymbolObject.cs
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33Assets/Scripts/GameLobby/NGO/SymbolContainer.cs
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2Assets/Scripts/GameLobby/NGO/SetupInGame.cs
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10Assets/Scripts/GameLobby/NGO/InGameRunner.cs
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4Assets/Scripts/GameLobby/Lobby/LobbyContentHeartbeat.cs
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8Assets/Scripts/GameLobby/Lobby/LobbyAsyncRequests.cs
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9Assets/Scripts/GameLobby/Lobby/LobbyAPIInterface.cs
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4Assets/Scripts/GameLobby/Relay/RelayUtpSetup.cs
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1Assets/Scripts/GameLobby/Relay/RelayUtpHost.cs
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3Assets/Scripts/GameLobby/Relay/RelayUtpClient.cs
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8Assets/Scripts/GameLobby/Relay/RelayAPIInterface.cs
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1001Assets/Art/Icons/CursorSprite.png
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108Assets/Art/Icons/CursorSprite.png.meta
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8Assets/Scripts/GameLobby.meta
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8Assets/Scripts/GameLobby/Game/LocalMenuStateObserver.cs
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4Assets/Scripts/GameLobby/Game/LocalGameStateObserver.cs
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0/Assets/Prefabs/UI/LobbyCanvas.prefab.meta
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0/Assets/Prefabs/UI/LobbyCanvas.prefab
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0/Assets/Scripts/GameLobby/Auth.meta
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0/Assets/Scripts/GameLobby/Infrastructure.meta
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0/Assets/Scripts/GameLobby/Relay.meta
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0/Assets/Scripts/GameLobby/Tests.meta
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0/Assets/Scripts/GameLobby/UI.meta
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0/Assets/Scripts/GameLobby/LobbyRelaySample.asmdef.meta
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0/Assets/Scripts/GameLobby/Lobby.meta
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0/Assets/Scripts/GameLobby/Auth
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0/Assets/Scripts/GameLobby/LobbyRelaySample.asmdef
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0/Assets/Scripts/GameLobby/Game.meta
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0/Assets/Scripts/GameLobby/Vivox.meta
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0/Assets/Scripts/GameLobby/Game
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0/Assets/Scripts/GameLobby/Game/LocalMenuStateObserver.cs.meta
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0/Assets/Scripts/GameLobby/Game/LocalMenuState.cs.meta
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0/Assets/Scripts/GameLobby/Game/LocalMenuState.cs
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0/Assets/Scripts/GameLobby/Infrastructure
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0/Assets/Scripts/GameLobby/Tests
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0/Assets/Scripts/GameLobby/UI
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0/Assets/Scripts/GameLobby/Vivox
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0/Assets/Scripts/GameLobby/NGO.meta
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0/Assets/Scripts/GameLobby/NGO
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0/Assets/Scripts/GameLobby/Lobby
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0/Assets/Scripts/GameLobby/Relay
998
Assets/Art/Font/CheckboxFLF SDF.asset
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{ |
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"MonoBehaviour": { |
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"Version": 3, |
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"Version": 4, |
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"DisabledWarnings": "" |
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} |
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} |
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namespace LobbyRelaySample |
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{ |
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/// <summary>
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/// Holds a LocalLobby value and notifies all subscribers when it has been changed.
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/// Check the GameManager in the mainScene for the list of observers being used in the project.
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/// </summary>
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public class LocalLobbyObserver : ObserverBehaviour<LocalLobby> { } |
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} |
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namespace LobbyRelaySample |
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{ |
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/// <summary>
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/// Holds an instance of a lobbyplayer, and implements hooks for the UI to interact with.
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/// Holds a LobbyUser value and notifies all subscribers when it has been changed.
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/// Check the GameManager in the mainScene for the list of observers being used in the project.
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/// </summary>
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public class LobbyUserObserver : ObserverBehaviour<LobbyUser> { } |
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} |
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namespace LobbyRelaySample |
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{ |
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/// <summary>
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/// Holds a LobbyServiceData value and notifies all subscribers when it has been changed.
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/// Check the GameManager in the mainScene for the list of observers being used in the project.
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/// </summary>
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public class LobbyServiceDataObserver : ObserverBehaviour<LobbyServiceData> { } |
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} |
1001
Assets/Art/Icons/CursorSprite.png
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文件差异内容过多而无法显示
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