publicclassRelayUtpNGOSetupClient:MonoBehaviour// This is also a MonoBehaviour for access to OnDestroy, to ensure unsubscription from the local lobby on game end.
/// Once the local player is in a lobby and that lobby has entered the In-Game state, this will load in whatever is necessary to actually run the game part.
// Note: The SymbolObjects, which will be children of this object, need their NetworkTransforms to have IsLocalSpace set to true. Otherwise, they might get desynced.
/// This holds the logic and data for an individual symbol, which can be "clicked" if the server detects the collision with a player who sends a click input.