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The green "in-game" border was blocking raycasts to user card UI elements, which I hadn't noticed until now since the Vivox volume controls are the only interactable thing therein.

/main/staging/vivox_polish
nathaniel.buck@unity3d.com 3 年前
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64a2f21c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/Prefabs/UI/LobbyUserList.prefab

2
Assets/Prefabs/UI/LobbyUserList.prefab


m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.14320946, g: 1, b: 0, a: 0.392}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:

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