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New Emote Icons.

/main/staging/UI_Marketing_Assets
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共有 16 个文件被更改,包括 4197 次插入733 次删除
  1. 22
      Assets/Prefabs/UI/GameCanvas.prefab
  2. 22
      Assets/Prefabs/UI/LobbyUserList.prefab
  3. 818
      Assets/Prefabs/UI/PlayerInteractionPanel.prefab
  4. 226
      Assets/Prefabs/UI/UserCardPanel.prefab
  5. 15
      Assets/Scripts/Game/EmoteType.cs
  6. 44
      Assets/Scripts/UI/InLobbyUserUI.cs
  7. 8
      Assets/Art/Icons/Emotes.meta
  8. 868
      Assets/Art/Icons/Emotes/FrownIcon.png
  9. 108
      Assets/Art/Icons/Emotes/FrownIcon.png.meta
  10. 1001
      Assets/Art/Icons/Emotes/SmileIcon.png
  11. 108
      Assets/Art/Icons/Emotes/SmileIcon.png.meta
  12. 939
      Assets/Art/Icons/Emotes/TongueIcon.png
  13. 108
      Assets/Art/Icons/Emotes/TongueIcon.png.meta
  14. 535
      Assets/Art/Icons/Emotes/UnamusedIcon.png
  15. 108
      Assets/Art/Icons/Emotes/UnamusedIcon.png.meta

22
Assets/Prefabs/UI/GameCanvas.prefab


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22
Assets/Prefabs/UI/LobbyUserList.prefab


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818
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226
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15
Assets/Scripts/Game/EmoteType.cs


namespace LobbyRelaySample
{
public enum EmoteType { None = 0, Smile, Frown, Shock, Laugh }
public enum EmoteType { None = 0, Smile, Frown, Unamused, Tongue }
public static class EmoteTypeExtensions
{
public static string GetString(this EmoteType emote)
{
return
emote == EmoteType.Smile ? ":D" :
emote == EmoteType.Frown ? ":(" :
emote == EmoteType.Shock ? ":O" :
emote == EmoteType.Laugh ? "XD" :
"";
}
}
}

44
Assets/Scripts/UI/InLobbyUserUI.cs


using System;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[SerializeField]
TMP_Text m_StatusText;
[SerializeField]
Image m_HostIcon;
TMP_Text m_EmoteText;
Image m_EmoteImage;
Image m_HostIcon;
Sprite[] m_EmoteIcons;
[SerializeField]
vivox.VivoxUserHandler m_vivoxUserHandler;

{
m_DisplayNameText.SetText(observed.DisplayName);
m_StatusText.SetText(SetStatusFancy(observed.UserStatus));
m_EmoteText.SetText(observed.Emote.GetString());
m_EmoteImage.sprite = EmoteIcon(observed.Emote);
}
/// <summary>
/// EmoteType to Icon Sprite
/// m_EmoteIcon[0] = Smile
/// m_EmoteIcon[1] = Frown
/// m_EmoteIcon[2] = UnAmused
/// m_EmoteIcon[3] = Tongue
/// </summary>
Sprite EmoteIcon(EmoteType type)
{
switch (type)
{
case EmoteType.None:
m_EmoteImage.color = Color.clear;
return null;
case EmoteType.Smile:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[0];
case EmoteType.Frown:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[1];
case EmoteType.Unamused:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[2];
case EmoteType.Tongue:
m_EmoteImage.color = Color.white;
return m_EmoteIcons[3];
default:
return null;
}
}
string SetStatusFancy(UserStatus status)

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