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Adding images and started to update the scene

/esteban-learn-lobby-relay
Esteban Maldonado 3 年前
当前提交
f15bb0a0
共有 221 个文件被更改,包括 6096 次插入479 次删除
  1. 397
      Assets/Prefabs/UI/CreateContent.prefab
  2. 146
      Assets/Prefabs/UI/JoinCreateCanvas.prefab
  3. 228
      Assets/Prefabs/UI/MainMenuCanvas.prefab
  4. 227
      Assets/Scenes/mainScene.unity
  5. 2
      Packages/manifest.json
  6. 24
      Packages/packages-lock.json
  7. 6
      ProjectSettings/ProjectSettings.asset
  8. 2
      ProjectSettings/UnityConnectSettings.asset
  9. 8
      Assets/Samples.meta
  10. 8
      Assets/UI Toolkit.meta
  11. 8
      Assets/Samples/UI Toolkit.meta
  12. 8
      Assets/Samples/UI Toolkit/1.0.0-preview.17.meta
  13. 8
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples.meta
  14. 5
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/.sample.json
  15. 8
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor.meta
  16. 12
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps.meta
  17. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsClickEvent.cs
  18. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsClickEvent.cs.meta
  19. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsGeometryChanged.cs
  20. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsGeometryChanged.cs.meta
  21. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsKeyboardEvents.cs
  22. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsKeyboardEvents.cs.meta
  23. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsPointerEvents.cs
  24. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsPointerEvents.cs.meta
  25. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsTouchMove.cs
  26. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsTouchMove.cs.meta
  27. 25
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeGeneralRootSelector.cs
  28. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeGeneralRootSelector.cs.meta
  29. 169
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeRenderToTexture.cs
  30. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeRenderToTexture.cs.meta
  31. 31
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAlignmentTags.cs
  32. 3
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAlignmentTags.cs.meta
  33. 31
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAssets.cs
  34. 3
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAssets.cs.meta
  35. 31
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextBasicStyleTags.cs
  36. 3
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextBasicStyleTags.cs.meta
  37. 8
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events.meta
  38. 67
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/GeometryChangedWindow.cs
  39. 16
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/GeometryChangedWindow.cs.meta
  40. 78
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/KeyboardEventsWindow.cs
  41. 16
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/KeyboardEventsWindow.cs.meta
  42. 84
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/PointerEventsWindow.cs
  43. 16
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/PointerEventsWindow.cs.meta
  44. 12
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General.meta
  45. 31
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DataPersistenceWindow.cs
  46. 17
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DataPersistenceWindow.cs.meta
  47. 128
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DragAndDropWindow.cs
  48. 16
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DragAndDropWindow.cs.meta
  49. 8
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Rendering.meta
  50. 181
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Rendering/MeshApiWindow.cs
  51. 11
      Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Rendering/MeshApiWindow.cs.meta
  52. 21
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  53. 7
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  54. 8
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  55. 8
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  56. 201
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  57. 8
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  58. 203
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  59. 21
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  60. 201
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  61. 8
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  62. 192
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  63. 21
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  64. 201
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  65. 8
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  66. 79
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  67. 21
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  68. 201
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  69. 8
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  70. 1001
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  71. 21
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  72. 201
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  73. 8
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  74. 281
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  75. 21
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  76. 201
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  80. 8
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  81. 25
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  82. 10
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  83. 12
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  84. 11
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  85. 18
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  86. 11
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  87. 15
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"description": "Examples that demonstrate workflows and API usage for both Editor and Runtime UI",
"createSeparatePackage": false
}

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guid: d5cb4077a22645d40b80530a84c5b878
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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsClickEvent.cs


using Samples.Runtime.Events;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Events/ClickEvent (Runtime)")]
public static void StartRuntimeEventClickEvent()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Whack-A-Button");
var component = go.AddComponent<ClickEventSample>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsGeometryChanged.cs


using Samples.Runtime.Events;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Events/GeometryChanged (Runtime)")]
public static void StartRuntimeEventsGeometryChanged()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<GeometryChanged>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsGeometryChanged.cs.meta


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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsKeyboardEvents.cs


using Samples.Runtime.Events;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Events/Keyboard Events (Runtime)")]
public static void StartRuntimeEventsKeyboardEvents()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<KeyboardEvents>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsKeyboardEvents.cs.meta


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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsPointerEvents.cs


using Samples.Runtime.Events;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Events/Pointer Events (Runtime)")]
public static void StartRuntimeEventsPointerEvents()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<PointerEvents>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsPointerEvents.cs.meta


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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsTouchMove.cs


using Samples.Runtime.Events;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Events/Touch Move (Runtime)")]
public static void StartRuntimeEventsTouchMove()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<TouchMove>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeEventsTouchMove.cs.meta


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25
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeGeneralRootSelector.cs


using Samples.Runtime.General;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/General/Root Selector (Runtime)")]
public static void StartRuntimeGeneralRootSelector()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<RootSelector>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeGeneralRootSelector.cs.meta


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169
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeRenderToTexture.cs


using System;
using Samples.Runtime.Events;
using Samples.Runtime.Rendering;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Rendering/RenderTexture 3D (Runtime)")]
public static void StartRuntimeRenderTexture3D()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("UITextureProjection");
var projection = go.AddComponent<UITextureProjection>();
var material = CreateDefaultMaterial(projection.TargetPanel.targetTexture);
go = new GameObject("Whack-A-Button");
var component = go.AddComponent<ClickEventSample>();
component.SetPanelSettings(projection.TargetPanel);
var cube = CreatePrimitive(PrimitiveType.Cube, material, 0.8f);
//Let's show the other side of the cube
cube.transform.localEulerAngles = new Vector3(0, 180, 0);
CreatePrimitive(PrimitiveType.Cylinder, material, -0.8f);
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
[MenuItem("Window/UI Toolkit/Examples/Rendering/RenderTexture Background (Runtime)")]
public static void StartRuntimeRenderTextureBackground()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("UI");
var doc = go.AddComponent<UIDocument>();
var component = go.AddComponent<RenderTextureBackgroundDemo>();
doc.panelSettings = component.panelSettings;
doc.visualTreeAsset = component.visualTreeAsset;
go = new GameObject("Shapes");
RenderTexture capsuleRt = component.capsuleRt;
component.cubeRt = AddCameraSetup(go, PrimitiveType.Cube, null, "Cube", 0);
component.cylinderRt = AddCameraSetup(go, PrimitiveType.Cylinder, null, "Cylinder", 10);
component.capsuleRt = AddCameraSetup(go, PrimitiveType.Capsule, capsuleRt, "Capsule", 20);
// let's send it far away for now
go.transform.localPosition = new Vector3(100, 100, 100);
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
static Material CreateDefaultMaterial(RenderTexture texture)
{
Material material = null;
var pipeline = GraphicsSettings.currentRenderPipeline;
if (pipeline != null)
{
material = Object.Instantiate(pipeline.defaultMaterial);
if (pipeline.GetType().Name == "HDRenderPipelineAsset")
{
material.SetTexture("_BaseColorMap", texture);
}
}
else
{
material = new Material(Shader.Find("Standard"));
}
material.mainTexture = texture;
return material;
}
static GameObject CreatePrimitive(PrimitiveType type, Material mt, float offset)
{
var primitive = GameObject.CreatePrimitive(type);
primitive.transform.localPosition = new Vector3(offset, 0.8f, -7);
var rotator = primitive.AddComponent<Rotator>();
rotator.rotationSpeed = new Vector3(Random.Range(3.0f, 10.0f), Random.Range(3.0f, 10.0f), Random.Range(3.0f, 10.0f));
var meshRenderer = primitive.GetComponent<MeshRenderer>();
if (mt != null)
meshRenderer.sharedMaterial = mt;
Component collider = null;
switch (type)
{
case PrimitiveType.Sphere:
collider = primitive.GetComponent<SphereCollider>();
break;
case PrimitiveType.Capsule:
case PrimitiveType.Cylinder:
collider = primitive.GetComponent<CapsuleCollider>();
break;
case PrimitiveType.Cube:
collider = primitive.GetComponent<BoxCollider>();
break;
default:
//probably already using a MeshCollider
break;
}
if (collider != null)
{
Object.DestroyImmediate(collider);
var meshCollider = primitive.AddComponent<MeshCollider>();
meshCollider.sharedMesh = primitive.GetComponent<MeshFilter>().sharedMesh;
}
return primitive;
}
static RenderTexture AddCameraSetup(GameObject go, PrimitiveType type, RenderTexture rt, string label, float offset)
{
GameObject root = new GameObject(label);
root.transform.parent = go.transform;
var shape = CreatePrimitive(type, null, 0.0f);
shape.transform.parent = root.transform;
shape.transform.localPosition = new Vector3(0, 0, 3);
var camGo = new GameObject("camera");
var cam = camGo.AddComponent<Camera>();
cam.clearFlags = CameraClearFlags.SolidColor;
camGo.transform.parent = root.transform;
cam.transform.localPosition = new Vector3(0, 0, 0);
if (rt == null)
{
rt = new RenderTexture(512, 512, 8, RenderTextureFormat.ARGB32);
}
cam.targetTexture = rt;
root.transform.localPosition = new Vector3(offset, 0, 0);
return rt;
}
}
}

11
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeRenderToTexture.cs.meta


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31
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAlignmentTags.cs


using Samples.Runtime.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Text/Alignment Tags (Runtime)")]
public static void StartRuntimeTextAlignmentTags()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
InitializeTextAlignmentTagsScene();
}
static void InitializeTextAlignmentTagsScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<AlignmentTags>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

3
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAlignmentTags.cs.meta


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31
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAssets.cs


using Samples.Runtime.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Text/Assets (Runtime)")]
public static void StartRuntimeTextAssets()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
InitializeTextAssetsScene();
}
static void InitializeTextAssetsScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<TextAssets>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

3
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextAssets.cs.meta


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31
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextBasicStyleTags.cs


using Samples.Runtime.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Utils
{
public static partial class MenuItems
{
[MenuItem("Window/UI Toolkit/Examples/Text/Basic Style Tags (Runtime)")]
public static void StartRuntimeTextBasicStyleTags()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
return;
}
InitializeTextBasicStyleTagsScene();
}
static void InitializeTextBasicStyleTagsScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
var go = new GameObject("Sample Object");
var component = go.AddComponent<BasicStyleTags>();
EditorApplication.EnterPlaymode();
EditorGUIUtility.PingObject(MonoScript.FromMonoBehaviour(component));
}
}
}

3
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Bootstraps/RuntimeTextBasicStyleTags.cs.meta


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8
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events.meta


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67
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/GeometryChangedWindow.cs


using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Editor.Events
{
public class GeometryChangedWindow : EditorWindow
{
[MenuItem("Window/UI Toolkit/Examples/Events/Geometry Changed (Editor)")]
public static void OpenWindow()
{
var window = GetWindow<GeometryChangedWindow>("Geometry Changed Sample");
window.minSize = new Vector2(200, 170);
EditorGUIUtility.PingObject(MonoScript.FromScriptableObject(window));
}
[SerializeField] private VisualTreeAsset uxmlAsset = default;
private Label label;
public void OnEnable()
{
uxmlAsset.CloneTree(rootVisualElement);
var menu = rootVisualElement.Q<VisualElement>(className: "menu");
label = rootVisualElement.Q<Label>(className: "container__label");
menu.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
}
private void OnGeometryChanged(GeometryChangedEvent evt)
{
string oldWidthType = GetWidthType(evt.oldRect.width);
string newWidthType = GetWidthType(evt.newRect.width);
if (oldWidthType != newWidthType)
{
var menu = (VisualElement)evt.target;
menu.RemoveFromClassList($"menu--{oldWidthType}");
menu.AddToClassList($"menu--{newWidthType}");
label.text = $"The format is {newWidthType.ToUpper()}.";
}
}
private string GetWidthType(float width)
{
string widthType;
if ((int)width <= 0)
{
widthType = "none";
}
else if ((int)width <= 300)
{
widthType = "narrow";
}
else if ((int)width <= 600)
{
widthType = "medium";
}
else
{
widthType = "wide";
}
return widthType;
}
}
}

16
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78
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/KeyboardEventsWindow.cs


using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Editor.Events
{
public class KeyboardEventsWindow : EditorWindow
{
[MenuItem("Window/UI Toolkit/Examples/Events/Keyboard Events (Editor)")]
private static void OpenWindow()
{
var window = GetWindow<KeyboardEventsWindow>("Keyboard Events");
window.minSize = new Vector2(700, 230);
EditorGUIUtility.PingObject(MonoScript.FromScriptableObject(window));
}
[SerializeField] private VisualTreeAsset uxmlAsset = default;
private Label label;
private bool keyIsDown = false;
private readonly int[] timesInMillis = new int[4];
private int currentIndex;
private int nextIndex;
public void OnEnable()
{
uxmlAsset.CloneTree(rootVisualElement);
label = rootVisualElement.Q<Label>(className: "display__bpm");
var tapElement = rootVisualElement.Q<VisualElement>(className: "content-section__tap-box");
tapElement.focusable = true;
tapElement.pickingMode = PickingMode.Position;
tapElement.RegisterCallback<AttachToPanelEvent>(_ => tapElement.Focus());
tapElement.RegisterCallback<BlurEvent>(_ => tapElement.Focus());
tapElement.RegisterCallback<KeyDownEvent>(OnKeyDown);
tapElement.RegisterCallback<KeyUpEvent>(OnKeyUp);
}
private void OnKeyDown(KeyDownEvent evt)
{
if (evt.keyCode != KeyCode.Space || keyIsDown) return;
keyIsDown = true;
evt.StopPropagation();
((VisualElement)evt.target).AddToClassList("content-section__tap-box--active");
currentIndex = nextIndex;
nextIndex = (nextIndex + 1) % timesInMillis.Length;
timesInMillis[currentIndex] = (int)(evt.timestamp & 0x0000FFFF);
label.text = GetBpm().ToString();
}
private void OnKeyUp(KeyUpEvent evt)
{
if (evt.keyCode != KeyCode.Space || !keyIsDown) return;
keyIsDown = false;
evt.StopPropagation();
((VisualElement)evt.target).RemoveFromClassList("content-section__tap-box--active");
}
private int GetBpm()
{
var min = timesInMillis[nextIndex];
var max = timesInMillis[currentIndex];
if (min == 0) return 0;
var avgDelayInSecs = ((float)max - min) / 3 / 1000;
var result = Mathf.RoundToInt(60 / avgDelayInSecs);
return Mathf.Max(0, result);
}
}
}

16
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84
Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Events/PointerEventsWindow.cs


using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Editor.Events
{
public class PointerEventsWindow : EditorWindow
{
[MenuItem("Window/UI Toolkit/Examples/Events/Pointer Events (Editor)")]
public static void OpenWindow()
{
var window = GetWindow<PointerEventsWindow>("Pointer Events");
window.minSize = window.maxSize = new Vector2(460, 580);
EditorGUIUtility.PingObject(MonoScript.FromScriptableObject(window));
}
[SerializeField] private VisualTreeAsset uxmlAsset = default;
private VisualElement mainArea = default;
private Label tooltip;
private readonly Vector2 tooltipOffset = new Vector2(10, 10);
private Label coordinatesLabel;
public void OnEnable()
{
uxmlAsset.CloneTree(rootVisualElement);
mainArea = rootVisualElement.Q<VisualElement>(className: "main-area");
tooltip = rootVisualElement.Q<Label>(className: "main-area__tooltip");
coordinatesLabel = rootVisualElement.Q<Label>(className: "info-block__label--data");
RegisterCallbacks();
}
private void RegisterCallbacks()
{
mainArea.RegisterCallback<PointerDownEvent>(OnPointerDown);
mainArea.RegisterCallback<PointerUpEvent>(OnPointerUp);
mainArea.RegisterCallback<PointerMoveEvent>(OnPointerMove);
}
private void OnPointerDown(PointerDownEvent evt)
{
tooltip.text = "PointerDown!";
UpdateTooltipPosition(evt.localPosition);
mainArea.AddToClassList("main-area--active");
mainArea.CapturePointer(evt.pointerId);
}
private void OnPointerUp(PointerUpEvent evt)
{
mainArea.CapturePointer(evt.pointerId);
mainArea.ReleaseMouse();
tooltip.text = "PointerUp!";
UpdateTooltipPosition(evt.localPosition);
mainArea.RemoveFromClassList("main-area--active");
mainArea.schedule.Execute(() =>
{
if (string.CompareOrdinal(tooltip.text, "PointerUp!") == 0)
{
tooltip.text = string.Empty;
}
}).StartingIn(1000);
}
private void OnPointerMove(PointerMoveEvent evt)
{
coordinatesLabel.text = $"({(int)evt.localPosition.x}, {(int)evt.localPosition.y})";
if (mainArea.panel.GetCapturingElement(evt.pointerId) == evt.target)
{
UpdateTooltipPosition(evt.localPosition);
}
}
private void UpdateTooltipPosition(Vector2 localPosition)
{
tooltip.style.left = Mathf.Clamp(localPosition.x + tooltipOffset.x,
0, mainArea.contentRect.width - tooltip.contentRect.width);
tooltip.style.top = Mathf.Clamp(localPosition.y + tooltipOffset.y,
0, mainArea.contentRect.height - tooltip.contentRect.height);
}
}
}

16
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Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DataPersistenceWindow.cs


using UnityEngine.UIElements;
using UnityEditor;
using UnityEngine;
namespace Samples.Editor.General
{
public class DataPersistenceWindow : EditorWindow
{
[MenuItem("Window/UI Toolkit/Examples/General/Data Persistence (Editor)")]
public static void OpenWindow()
{
var window = GetWindow<DataPersistenceWindow>("Data Persistence");
window.minSize = window.maxSize = new Vector2(1026, 372);
EditorGUIUtility.PingObject(MonoScript.FromScriptableObject(window));
}
[SerializeField] private VisualTreeAsset uxmlAsset = default;
[SerializeField] private Texture backgroundImage = default;
public void OnEnable()
{
uxmlAsset.CloneTree(rootVisualElement);
var backgrounds = rootVisualElement.Query<ScrollView>(className: "scrollview");
backgrounds.ForEach(scrollview => scrollview.Add(new Image {image = backgroundImage}));
var csScrollview = rootVisualElement.Q<ScrollView>("cs-persistence-scrollview");
csScrollview.viewDataKey = "csPersistence";
}
}
}

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Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/General/DragAndDropWindow.cs


using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Editor.General
{
public class DragAndDropWindow : EditorWindow
{
[SerializeField] private VisualTreeAsset uxmlAsset = default;
private VisualElement dropArea;
private Label dropLabel;
private Object droppedObject = null;
private string assetPath = string.Empty;
[MenuItem("Window/UI Toolkit/Examples/General/Drag And Drop (Editor)")]
public static void OpenDragAndDropWindows()
{
var windowA = CreateInstance<DragAndDropWindow>();
var windowB = CreateInstance<DragAndDropWindow>();
windowA.minSize = windowB.minSize = new Vector2(300f, 180f);
windowA.Show();
windowB.Show();
windowA.titleContent = new GUIContent("Drag and Drop A");
windowB.titleContent = new GUIContent("Drag and Drop B");
windowA.position = new Rect(new Vector2(50f, 50), windowA.minSize);
windowB.position = new Rect(new Vector2(450f, 100), windowA.minSize);
}
private void OnEnable()
{
if (uxmlAsset != null) uxmlAsset.CloneTree(rootVisualElement);
RegisterCallbacks();
}
private void OnDisable()
{
UnregisterCallbacks();
}
private void RegisterCallbacks()
{
dropArea = rootVisualElement.Q<VisualElement>(className: "drop-area");
dropLabel = rootVisualElement.Q<Label>(className: "drop-area__label");
dropArea.RegisterCallback<PointerDownEvent>(OnPointerDown);
dropArea.RegisterCallback<DragEnterEvent>(OnDragEnter);
dropArea.RegisterCallback<DragLeaveEvent>(OnDragLeave);
dropArea.RegisterCallback<DragUpdatedEvent>(OnDragUpdate);
dropArea.RegisterCallback<DragPerformEvent>(OnDragPerform);
}
private void UnregisterCallbacks()
{
dropArea.UnregisterCallback<PointerDownEvent>(OnPointerDown);
dropArea.UnregisterCallback<DragEnterEvent>(OnDragEnter);
dropArea.UnregisterCallback<DragLeaveEvent>(OnDragLeave);
dropArea.UnregisterCallback<DragUpdatedEvent>(OnDragUpdate);
dropArea.UnregisterCallback<DragPerformEvent>(OnDragPerform);
}
private void OnPointerDown(PointerDownEvent evt)
{
if (droppedObject != null)
{
DragAndDrop.PrepareStartDrag();
DragAndDrop.objectReferences = new[] { droppedObject };
if (assetPath != string.Empty)
{
DragAndDrop.paths = new[] { assetPath };
}
else
{
DragAndDrop.paths = new string[] {};
}
DragAndDrop.StartDrag(string.Empty);
}
}
private void OnDragEnter(DragEnterEvent evt)
{
string draggedName = "";
if (DragAndDrop.paths.Length > 0)
{
assetPath = DragAndDrop.paths[0];
var splitPath = assetPath.Split('/');
draggedName = splitPath[splitPath.Length - 1];
}
else if (DragAndDrop.objectReferences.Length > 0)
{
draggedName = DragAndDrop.objectReferences[0].name;
}
dropLabel.text = $"Dropping '{draggedName}'...";
dropArea.AddToClassList("drop-area--dropping");
}
private void OnDragLeave(DragLeaveEvent evt)
{
assetPath = string.Empty;
droppedObject = null;
dropLabel.text = "Drag an asset here...";
dropArea.RemoveFromClassList("drop-area--dropping");
}
private void OnDragUpdate(DragUpdatedEvent evt)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
}
private void OnDragPerform(DragPerformEvent evt)
{
droppedObject = DragAndDrop.objectReferences[0];
var draggedName = "";
if (assetPath != string.Empty)
{
var splitPath = assetPath.Split('/');
draggedName = splitPath[splitPath.Length - 1];
}
else
{
draggedName = droppedObject.name;
}
dropLabel.text = $"Containing '{draggedName}'...\n\n" +
$"(You can also drag from here)";
dropArea.RemoveFromClassList("drop-area--dropping");
}
}
}

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Assets/Samples/UI Toolkit/1.0.0-preview.17/UI Toolkit Examples/Editor/Rendering/MeshApiWindow.cs


using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Samples.Editor.Rendering
{
public class MeshApiWindow : EditorWindow
{
[MenuItem("Window/UI Toolkit/Examples/Rendering/Mesh API (Editor)")]
public static void OpenWindow()
{
var window = GetWindow<MeshApiWindow>("Mesh API Sample");
window.minSize = new Vector2(350, 150);
EditorGUIUtility.PingObject(MonoScript.FromScriptableObject(window));
}
List<IDisposable> m_ToDispose = new List<IDisposable>();
void OnEnable()
{
IStyle rootStyle = rootVisualElement.style;
rootStyle.flexDirection = FlexDirection.Row;
rootStyle.flexWrap = Wrap.Wrap;
rootVisualElement.Add(new SolidQuad { name = "RedGradient", style = { width = 100, height = 100, color = Color.red } });
rootVisualElement.Add(new SolidQuad { name = "GreenGradient", style = { width = 100, height = 100, color = Color.green } });
rootVisualElement.Add(new SolidQuad { name = "BlueGradient", style = { width = 100, height = 100, color = Color.blue } });
rootVisualElement.Add(new SolidHexagon { name = "Hexagon", style = { width = 100, height = 100 } });
rootVisualElement.Add(new TexturedCheckerboard { name = "Checkerboard", style = { width = 100, height = 100 } });
}
void OnDisable()
{
rootVisualElement.Clear();
}
class SolidQuad : VisualElement
{
public SolidQuad() { generateVisualContent += OnGenerateVisualContent; }
static readonly Vertex[] k_Vertices = new Vertex[4];
static readonly ushort[] k_Indices = { 0, 1, 2, 2, 3, 0 };
void OnGenerateVisualContent(MeshGenerationContext mgc)
{
Rect r = contentRect;
if (r.width < 0.01f || r.height < 0.01f)
return; // Skip rendering when too small.
Color color = resolvedStyle.color;
k_Vertices[0].tint = Color.black;
k_Vertices[1].tint = Color.black;
k_Vertices[2].tint = color;
k_Vertices[3].tint = color;
float left = 0;
float right = r.width;
float top = 0;
float bottom = r.height;
k_Vertices[0].position = new Vector3(left, bottom, Vertex.nearZ);
k_Vertices[1].position = new Vector3(left, top, Vertex.nearZ);
k_Vertices[2].position = new Vector3(right, top, Vertex.nearZ);
k_Vertices[3].position = new Vector3(right, bottom, Vertex.nearZ);
MeshWriteData mwd = mgc.Allocate(k_Vertices.Length, k_Indices.Length);
mwd.SetAllVertices(k_Vertices);
mwd.SetAllIndices(k_Indices);
}
}
class SolidHexagon : VisualElement
{
static readonly Vertex[] k_Vertices = new Vertex[7];
static readonly ushort[] k_Indices =
{
0, 2, 1,
0, 3, 2,
0, 4, 3,
0, 5, 4,
0, 6, 5,
0, 1, 6
};
static SolidHexagon()
{
k_Vertices[0].tint = Color.white;
k_Vertices[1].tint = Color.red;
k_Vertices[2].tint = Color.yellow;
k_Vertices[3].tint = Color.green;
k_Vertices[4].tint = Color.cyan;
k_Vertices[5].tint = Color.blue;
k_Vertices[6].tint = Color.magenta;
}
public SolidHexagon()
{
generateVisualContent += OnGenerateVisualContent;
}
void OnGenerateVisualContent(MeshGenerationContext mgc)
{
Rect r = contentRect;
if (r.width < 0.01f || r.height < 0.01f)
return; // Skip rendering when too small.
float radiusX = r.width / 2;
float radiusY = r.height / 2;
k_Vertices[0].position = new Vector3(radiusX, radiusY, Vertex.nearZ);
float angle = 0;
for (int i = 1; i < 7; ++i)
{
k_Vertices[i].position = new Vector3(
radiusX + radiusX * Mathf.Cos(angle),
radiusY - radiusY * Mathf.Sin(angle),
Vertex.nearZ);
angle += 2f * Mathf.PI / 6;
}
MeshWriteData mwd = mgc.Allocate(k_Vertices.Length, k_Indices.Length);
mwd.SetAllVertices(k_Vertices);
mwd.SetAllIndices(k_Indices);
}
}
class TexturedCheckerboard : VisualElement
{
static readonly Vertex[] k_Vertices = new Vertex[4];
static readonly ushort[] k_Indices = { 0, 1, 2, 2, 3, 0 };
static TexturedCheckerboard()
{
k_Vertices[0].tint = Color.white;
k_Vertices[1].tint = Color.white;
k_Vertices[2].tint = Color.white;
k_Vertices[3].tint = Color.white;
}
public TexturedCheckerboard()
{
generateVisualContent += OnGenerateVisualContent;
m_Texture = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath("edb91687c58d28f4cbec9a58f96ab223"));
}
Texture2D m_Texture;
void OnGenerateVisualContent(MeshGenerationContext mgc)
{
Rect r = contentRect;
if (r.width < 0.01f || r.height < 0.01f)
return; // Skip rendering when too small.
float left = 0;
float right = r.width;
float top = 0;
float bottom = r.height;
k_Vertices[0].position = new Vector3(left, bottom, Vertex.nearZ);
k_Vertices[1].position = new Vector3(left, top, Vertex.nearZ);
k_Vertices[2].position = new Vector3(right, top, Vertex.nearZ);
k_Vertices[3].position = new Vector3(right, bottom, Vertex.nearZ);
MeshWriteData mwd = mgc.Allocate(k_Vertices.Length, k_Indices.Length, m_Texture);
// Remap 0..1 to the uv region.
Rect uvs = mwd.uvRegion;
k_Vertices[0].uv = new Vector2(uvs.xMin, uvs.yMin);
k_Vertices[1].uv = new Vector2(uvs.xMin, uvs.yMax);
k_Vertices[2].uv = new Vector2(uvs.xMax, uvs.yMax);
k_Vertices[3].uv = new Vector2(uvs.xMax, uvs.yMin);
mwd.SetAllVertices(k_Vertices);
mwd.SetAllIndices(k_Indices);
}
}
}
}

11
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