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Updated Canvas Visuals to new Assets

/main/staging/UI_Marketing_Assets
当前提交
cdf1ba7f
共有 20 个文件被更改,包括 1699 次插入2419 次删除
  1. 90
      Assets/Art/Icons/Spinner/Spinner.png
  2. 143
      Assets/Prefabs/UI/BackButtonBG.prefab
  3. 412
      Assets/Prefabs/UI/CreateContent.prefab
  4. 494
      Assets/Prefabs/UI/GameCanvas.prefab
  5. 221
      Assets/Prefabs/UI/JoinContent.prefab
  6. 559
      Assets/Prefabs/UI/JoinCreateCanvas.prefab
  7. 18
      Assets/Prefabs/UI/LobbyCodeCanvas.prefab
  8. 156
      Assets/Prefabs/UI/LobbyGameCanvas.prefab
  9. 476
      Assets/Prefabs/UI/LobbyUserList.prefab
  10. 131
      Assets/Prefabs/UI/MainMenuCanvas.prefab
  11. 174
      Assets/Prefabs/UI/PlayerInteractionPanel.prefab
  12. 30
      Assets/Prefabs/UI/PopUpUI.prefab
  13. 16
      Assets/Prefabs/UI/RelayCodeCanvas.prefab
  14. 167
      Assets/Prefabs/UI/RenameCanvas.prefab
  15. 20
      Assets/Prefabs/UI/RenamePopup.prefab
  16. 26
      Assets/Prefabs/UI/SpinnerUI.prefab
  17. 165
      Assets/Prefabs/UI/UserCardPanel.prefab
  18. 813
      Assets/Scenes/mainScene.unity
  19. 3
      Assets/Scripts/UI/JoinCreateLobbyUI.cs
  20. 4
      Assets/Scripts/UI/RecolorForLobbyType.cs

90
Assets/Art/Icons/Spinner/Spinner.png

之前 之后
宽度: 1080  |  高度: 1080  |  大小: 12 KiB

143
Assets/Prefabs/UI/BackButtonBG.prefab


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174
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26
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813
Assets/Scenes/mainScene.unity
文件差异内容过多而无法显示
查看文件

3
Assets/Scripts/UI/JoinCreateLobbyUI.cs


Hide();
}
}
}
}

4
Assets/Scripts/UI/RecolorForLobbyType.cs


{
private static readonly Color s_orangeColor = new Color(0.75f, 0.5f, 0.1f);
private static readonly Color s_greenColor = new Color(0.5f, 1, 0.7f);
private static readonly Color s_blueColor = new Color(0.75f, 0.7f, 1);
private static readonly Color[] s_colorsOrdered = new Color[] { new Color(0.8f, 0.8f, 0.8f, 1), s_orangeColor, s_greenColor, s_blueColor };
private static readonly Color s_blueColor = new Color(0.5f, 0.5f, 0.8f);
private static readonly Color[] s_colorsOrdered = new Color[] { new Color(0.8f, 0.8f, 0.8f, 0.5f), s_orangeColor, s_greenColor, s_blueColor };
[SerializeField]
private Graphic[] m_toRecolor;

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