174 次代码提交 (2afc78cf-0f7e-498d-a922-738bbc41d7da)

作者 SHA1 备注 提交日期
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira d72cae5f Minor shader optimization 7 年前
Felipe Lira 55665f03 Replaced explicit render texture creation mode with RenderTextureDescriptor 7 年前
Felipe Lira 42e09fc5 Added correct template images for test scenes. 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Felipe Lira 9233eae4 Minor fix to the CoreUtils depth slice change. 7 年前
Felipe Lira cdde6929 Fixed build error on android. 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
Felipe Lira 4654dbdf Added depth slice to SetRenderTarget SRP api. 7 年前
Felipe Lira 69f92503 Fixed issue that caused wrong RT setup for platforms that support MSAA back buffer. 7 年前
Felipe Lira 161e43f7 Fixed a compiler shader error introduced in last commit. 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
Felipe Lira 70a6735a Small change to camera inspector to only display forward rendering path, 7 年前
Felipe Lira ed1d3a8f Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 645aa670 Fixed missing material reference in test 11. 7 年前
Julien Ignace 58ea35a7 Null pointer exception fix when no directional light in the scene. 7 年前
Julien Ignace b4a35f1f Probe Cache: Fixed conversion shader to use the proper mip when input texture was not the right size. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Paul Melamed 982555b5 beginning work on decal shader 7 年前
Paul Melamed 0be6b369 started the decal branch 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace ae40eca7 Missing files 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 57fd61c7 Disabled postprocessing and softparticles for VR. Depends on robs PR. Fixed postprocessing beforetransparent effects. 7 年前
Felipe Lira f61a71e0 Split resourse setup for Mono and Stereo. 7 年前
Felipe Lira e3ae9976 Fixed issue that was causing point lights to not be shaded when only 1 light was visible. 7 年前
Felipe Lira 5266236e Added camera inspector for lightweight pipeline. 7 年前
Felipe Lira 9687b9e9 Small cleanup in lighteditor. 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前
Felipe Lira 4c947d69 Create custom light inspector for lightweight pipeline. 7 年前
Felipe Lira 8c9baae9 Fixed points lights that were wrongfully lit when additional pixels lights were zero. 7 年前
Felipe Lira ee5a618b Added code to make BeforeTransparent postfx work. We need a way to check when the effect is enabled to properly make it work. 7 年前
Andre McGrail 8b5b9ea5 Added test 041_Lighting_BasicArea for area light 7 年前
Andre McGrail 2978ddd1 Fixed test 040_UpgradeScene FBX import options 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
Felipe Lira e8bd18b1 Removed attenuation texture from project. 7 年前
Felipe Lira dc533887 Fixed light sorting popping. Changed the way main light is computed. It can only be a directional light or a light that casts shadow. 7 年前
Felipe Lira 9ac0c202 fixed bug in vertex light count 7 年前
Felipe Lira 35a2a905 Fixed bug in vertex lighting caused by casting due to typo. 7 年前
sebastienlagarde 3f72173b Fix issue with wrong blend hierarchy used 7 年前
Andre McGrail 50cc3b9d Added debugging scene for PBR shader and lighting 7 年前
sebastienlagarde e2537ce0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
Felipe Lira ac7847d3 Fixed type in SPECULAR_SETUP keyword 7 年前