}
Light light = lightData.light;
if (light.lightmapBakeType == LightmapBakeType.Mixed)
if (light.bakingOutput.lightmapBakeType == LightmapBakeType.Mixed)
{
// TODO: Add support to shadow mask
if (m_MixedLightingSetup == MixedLightingSetup.None && lightData.light.shadows != LightShadows.None)