浏览代码

Fixed points lights that were wrongfully lit when additional pixels lights were zero.

/Add-support-for-light-specular-color-tint
Felipe Lira 7 年前
当前提交
8c9baae9
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs

2
ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs


else
lightData.mainLightIndex = SortLights(visibleLights);
lightData.pixelAdditionalLightsCount = (lightData.mainLightIndex >= 0) ? maxPixelLights - 1 : maxPixelLights;
lightData.pixelAdditionalLightsCount = Math.Max(0, maxPixelLights - 1);
lightData.totalAdditionalLightsCount = lightData.pixelAdditionalLightsCount + vertexLights;
}

正在加载...
取消
保存