else
lightData.mainLightIndex = SortLights(visibleLights);
lightData.pixelAdditionalLightsCount = (lightData.mainLightIndex >= 0) ? maxPixelLights - 1 : maxPixelLights;
lightData.pixelAdditionalLightsCount = Math.Max(0, maxPixelLights - 1);
lightData.totalAdditionalLightsCount = lightData.pixelAdditionalLightsCount + vertexLights;
}