浏览代码

Fixed issue that caused wrong RT setup for platforms that support MSAA back buffer.

/Add-support-for-light-specular-color-tint
Felipe Lira 7 年前
当前提交
69f92503
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs

2
ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs


if (msaaEnabled)
{
configuration |= FrameRenderingConfiguration.Msaa;
intermediateTexture = !LightweightUtils.PlatformSupportsMSAABackBuffer();
intermediateTexture = intermediateTexture || !LightweightUtils.PlatformSupportsMSAABackBuffer();
}
Rect cameraRect = m_CurrCamera.rect;

正在加载...
取消
保存