Julien Ignace
563d7322
Fixed various shader paths in the Create HD Resource method.
7 年前
GitHub
5dd60cfa
Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
7 年前
Evgenii Golubev
05dd6085
Revert the change to feature variants
7 年前
GitHub
d8ba0411
Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
7 年前
Evgenii Golubev
18cc40b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
823650a0
Added missing todo
7 年前
Evgenii Golubev
0d034a4a
Re-enable clear coat
7 年前
Thomas
23d71a90
Added basic volume previz in the scene view
7 年前
GitHub
bff0df0c
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
7 年前
Evgenii Golubev
a79cfd1d
Remove 'bsdfData.roughness'
7 年前
Julien Ignace
9ef29bfb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
7 年前
Thomas
d9eda761
HDRP integration
7 年前
GitHub
01f3693c
Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
7 年前
Evgenii Golubev
7933294f
Remove TilePass.cs
7 年前
GitHub
05233494
Update GGXConvolution.cs
7 年前
Julien Ignace
77b6f80a
Removed blacksmith sky
7 年前
Thomas
d0ecb25c
Generic volume framework
7 年前
Evgenii Golubev
5186af41
Fix SSS in Deferred.shader
7 年前
Sebastien Lagarde
2d0640a5
Draft 2
7 年前
Julien Ignace
ec66382f
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
7 年前
Thomas
40603f1c
CoreEditorUtils additions
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
e5ebb9cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
7 年前
Sebastien Lagarde
4a7f92da
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
7 年前
Sebastien Lagarde
e7691b78
HDRenderPipeline: Add TransparentBackface pass on lit material
7 年前
Sebastien Lagarde
02c0f879
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Sebastien Lagarde
d6a7fcd6
HDRenderPipeline; Clean include of Color.hlsl
7 年前
Sebastien Lagarde
5b874b26
draft 2
7 年前
Sebastien Lagarde
fd3a0fb2
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
7 年前
Sebastien Lagarde
0cdbadfa
First draft
7 年前
Sebastien Lagarde
3637fa01
ShaderLibrary: Update YCoCg function in color.hlsl
7 年前
GitHub
bb9d2f89
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
15b64fff
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
db77157f
Update meta
7 年前
GitHub
4914124a
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
7 年前
Julien Ignace
b8a4b09f
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
7 年前
Remy
8d13e04a
Add Playmode graphic tests
7 年前
GitHub
eb65ca3d
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
GitHub
90ff0b6e
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
7 年前
Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
GitHub
d45213dd
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
7 年前
Julien Ignace
d50d5989
Post merge fix
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Evgenii Golubev
41563dba
Scalarize SSS transmission
7 年前
Julien Ignace
92a18712
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Evgenii Golubev
613d7de3
Reduce the number of feature variants from 27 to 14
7 年前
GitHub
1e9184b9
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
7 年前