sebastienlagarde
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29acffeb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
|
763020ef
|
[HDRenderPipelineEditor] Removed unused field
|
7 年前 |
Frédéric Vauchelles
|
29bbf288
|
Fixed invalid namespace
|
7 年前 |
Frédéric Vauchelles
|
b1dace38
|
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
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7 年前 |
Felipe Lira
|
f53d33dc
|
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
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7 年前 |
Frédéric Vauchelles
|
7b22dfdd
|
|HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor
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7 年前 |
Felipe Lira
|
f03ce4cf
|
Fixed keyword issue when upgrading from LW to builtin.
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7 年前 |
sebastienlagarde
|
1ac183cc
|
HDRenderPipeline: minor update of ComputeTextureLOD function
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7 年前 |
Frédéric Vauchelles
|
6c10f301
|
[HDRenderPipelineEditor] Fixed light loop settings
|
7 年前 |
sebastienlagarde
|
0f9e6e60
|
HDRenderPipeline: Remove useless bind
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7 年前 |
GitHub
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82a58487
|
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
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7 年前 |
Frédéric Vauchelles
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3a8bf9f8
|
[HDCameraEditor] Moved Camera utilities to Core
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7 年前 |
Frédéric Vauchelles
|
db81a499
|
Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
Frédéric Vauchelles
|
cedc5804
|
[HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector
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7 年前 |
Frédéric Vauchelles
|
7e7fcb74
|
[HDReflectionProbeEditor] Refactored UI for reflection probe
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7 年前 |
Frédéric Vauchelles
|
3a51c9b2
|
[HDCameraEditor] Refactored UI Framework
|
7 年前 |
Frédéric Vauchelles
|
10c87755
|
[HDCameraEditor] cleaning
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7 年前 |
GitHub
|
77906a48
|
Merge pull request #752 from Unity-Technologies/volume-asset-switch
Changed the volume framework to use disk-based assets
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7 年前 |
Frédéric Vauchelles
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d1775233
|
[HDCameraEditor] fixde fade group issue
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7 年前 |
Thomas
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f019bf89
|
Simplified property fetching
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7 年前 |
sebastienlagarde
|
db1d12a2
|
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
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7 年前 |
Frédéric Vauchelles
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ccc9a3ac
|
[HDCameraEditor] Refactoring of FrameSettings UI
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7 年前 |
Thomas
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8f3bae6c
|
Updated sample scenes
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7 年前 |
sebastienlagarde
|
2ced2265
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
|
43c18028
|
[HDCameraEditor] Refactored drawers for frame settings
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7 年前 |
Thomas
|
f101d51c
|
Updated gfx tests
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7 年前 |
Felipe Lira
|
f8249fa0
|
Fixed shadows on OpenGL
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7 年前 |
sebastienlagarde
|
baa9627d
|
HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player
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7 年前 |
Frédéric Vauchelles
|
a9063dca
|
[HDCameraEditor] refactored Inspector fields
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7 年前 |
Thomas
|
efa21d88
|
Merge branch 'master' into volume-asset-switch
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7 年前 |
GitHub
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aced0e6c
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Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
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7 年前 |
Frédéric Vauchelles
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ad68db51
|
Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
sebastienlagarde
|
d3e56499
|
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
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7 年前 |
Frédéric Vauchelles
|
7f9cfba3
|
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
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7 年前 |
sebastienlagarde
|
71b735aa
|
HDRenderPipeline: Add stencil readmask where it make sense
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7 年前 |
Frédéric Vauchelles
|
33ee8d29
|
[HDCameraEditor] Update UI
|
7 年前 |
sebastienlagarde
|
2c499ec0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
e2ea3e8a
|
[HDCameraEditor] Refactored fields and removed unused ones
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7 年前 |
GitHub
|
8f54d8c8
|
Enable reprojection for Game View only
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7 年前 |
Thomas
|
bee1cad8
|
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
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7 年前 |
sebastienlagarde
|
1ce7b9a6
|
HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
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7 年前 |
Frédéric Vauchelles
|
b9c816c4
|
[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
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7 年前 |
GitHub
|
eada54f4
|
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
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7 年前 |
Frédéric Vauchelles
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459facc7
|
[HDCameraEditor] Added handles for camera editor
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7 年前 |
sebastienlagarde
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ab7e4641
|
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
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7 年前 |
sebastienlagarde
|
8e006b03
|
HDRenderPipeline: Fix typo
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7 年前 |
Frédéric Vauchelles
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6776e8eb
|
[HDCameraEditor] Added additional fields
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7 年前 |
sebastienlagarde
|
5ca40e6e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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bd3a6508
|
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
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7 年前 |
Frédéric Vauchelles
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6bdf3918
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[HDCameraEditor] (wip)
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7 年前 |