sebastienlagarde 7 年前
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2c499ec0
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs


{
// If TAA is enabled projMatrix will hold a jittered projection matrix. The original,
// non-jittered projection matrix can be accessed via nonJitteredProjMatrix.
bool taaEnabled = Application.isPlaying && CoreUtils.IsTemporalAntialiasingActive(postProcessLayer);
bool taaEnabled = Application.isPlaying && camera.cameraType == CameraType.Game &&
CoreUtils.IsTemporalAntialiasingActive(postProcessLayer);
var nonJitteredCameraProj = camera.projectionMatrix;
var cameraProj = taaEnabled

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