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m_PreviewCamera.CopyFrom(c); |
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EditorUtility.CopySerialized(c, m_PreviewCamera); |
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EditorUtility.CopySerialized(c.GetComponent<HDAdditionalCameraData>(), m_PreviewAdditionalCameraData); |
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var layer = c.GetComponent<PostProcessLayer>() ?? Assets.ScriptableRenderLoop.PostProcessing.PostProcessing.Runtime.Utils.ComponentSingleton<PostProcessLayer>.instance; |
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var layer = c.GetComponent<PostProcessLayer>() ?? ComponentSingleton<PostProcessLayer>.instance; |
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EditorUtility.CopySerialized(layer, m_PreviewPostProcessLayer); |
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m_PreviewCamera.cameraType = CameraType.SceneView; |
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m_PreviewHDCamera.Update(m_PreviewPostProcessLayer, m_PreviewAdditionalCameraData.GetFrameSettings()); |
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