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[HDRenderPipelineEditor] Fixed light loop settings

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Frédéric Vauchelles 7 年前
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6c10f301
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 5
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs

5
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs


{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(p.enableBigTilePrepass, _.GetContent("Enable Big Tile Prepass"));
// Allow to disable cluster for forward opaque when in forward only (option have no effect when MSAA is enabled)
// Deferred opaque are always tiled
EditorGUILayout.PropertyField(p.enableFptlForForwardOpaque, _.GetContent("Enable FPTL For Forward Opaque"));
EditorGUILayout.PropertyField(p.enableComputeLightEvaluation, _.GetContent("Enable Compute Light Evaluation"));
GUILayout.BeginVertical();
if (EditorGUILayout.BeginFadeGroup(s.isSectionExpandedComputeLightEvaluation.faded))

GUILayout.EndVertical();
EditorGUILayout.PropertyField(p.isFptlEnabled, _.GetContent("Enable FPTL"));
// Allow to disable cluster for forward opaque when in forward only (option have no effect when MSAA is enabled)
// Deferred opaque are always tiled
EditorGUILayout.PropertyField(p.enableFptlForForwardOpaque, _.GetContent("Enable FPTL For Forward Opaque"));
}
}
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