浏览代码

Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky

/main
Julien Ignace 7 年前
当前提交
9ef29bfb
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/GGXConvolution.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/GGXConvolution.cs


namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// For multiple importance sampling
// TODO: not working currently, will be updated later
[GenerateHLSL(PackingRules.Exact)]
public enum LightSamplingParameters
{

正在加载...
取消
保存