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Scalarize SSS transmission

/main
Evgenii Golubev 7 年前
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41563dba
共有 1 个文件被更改,包括 24 次插入17 次删除
  1. 41
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl

41
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


void FillMaterialIdSSSData(float3 baseColor, int subsurfaceProfile, float subsurfaceRadius, float thickness, inout BSDFData bsdfData)
{
bsdfData.diffuseColor = baseColor;
bsdfData.fresnel0 = SKIN_SPECULAR_VALUE; // TODO take from subsurfaceProfile instead
bsdfData.subsurfaceProfile = subsurfaceProfile;
bsdfData.subsurfaceRadius = subsurfaceRadius;
bsdfData.thickness = _ThicknessRemaps[subsurfaceProfile].x + _ThicknessRemaps[subsurfaceProfile].y * thickness;
bsdfData.diffuseColor = baseColor;
bsdfData.fresnel0 = SKIN_SPECULAR_VALUE; // TODO take from subsurfaceProfile instead
bsdfData.subsurfaceProfile = subsurfaceProfile;
bsdfData.subsurfaceRadius = subsurfaceRadius;
bsdfData.thickness = _ThicknessRemaps[subsurfaceProfile].x + _ThicknessRemaps[subsurfaceProfile].y * thickness;
bsdfData.enableTransmission = _EnableSSSAndTransmission != 0;
bsdfData.useThinObjectMode = true; // Do not displace the point of BSDF evaluation
bsdfData.enableTransmission = _EnableSSSAndTransmission != 0 && transmissionMode != SSS_TRSM_MODE_NONE;
if (bsdfData.enableTransmission)
if (bsdfData.enableTransmission && transmissionMode != SSS_TRSM_MODE_NONE)
{
bsdfData.useThinObjectMode = transmissionMode == SSS_TRSM_MODE_THIN;

ConvertAnisotropyToRoughness(bsdfData.perceptualRoughness, bsdfData.anisotropy, bsdfData.roughnessT, bsdfData.roughnessB);
if (HasMaterialFeatureFlag(MATERIALFEATUREFLAGS_LIT_SSS))
{
float subsurfaceRadius = 0;
float thickness = 0;
int subsurfaceProfile = SSS_NEUTRAL_PROFILE_ID;
if (bsdfData.materialId == MATERIALID_LIT_SSS)
{
subsurfaceRadius = inGBuffer2.x;
thickness = inGBuffer2.y;
subsurfaceProfile = UnpackByte(inGBuffer2.w);
}
FillMaterialIdSSSData(baseColor, subsurfaceProfile, subsurfaceRadius, thickness, bsdfData);
}
if (bsdfData.materialId == MATERIALID_LIT_STANDARD && HasMaterialFeatureFlag(MATERIALFEATUREFLAGS_LIT_STANDARD))
{
float metallic;

{
FillMaterialIdStandardData(baseColor, metallic, bsdfData);
}
}
else if (bsdfData.materialId == MATERIALID_LIT_SSS && HasMaterialFeatureFlag(MATERIALFEATUREFLAGS_LIT_SSS))
{
float subsurfaceRadius = inGBuffer2.x;
float thickness = inGBuffer2.y;
int subsurfaceProfile = UnpackByte(inGBuffer2.w);
FillMaterialIdSSSData(baseColor, subsurfaceProfile, subsurfaceRadius, thickness, bsdfData);
}
else if (bsdfData.materialId == MATERIALID_LIT_CLEAR_COAT && HasMaterialFeatureFlag(MATERIALFEATUREFLAGS_LIT_CLEAR_COAT))
{

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