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public bool displaySkyReflection = false; |
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public float skyReflectionMipmap = 0.0f; |
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public TilePass.TileSettings.TileClusterDebug tileClusterDebug = TilePass.TileSettings.TileClusterDebug.None; |
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public TilePass.TileSettings.TileClusterCategoryDebug tileClusterDebugByCategory = TilePass.TileSettings.TileClusterCategoryDebug.Punctual; |
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public LightLoopSettings.TileClusterDebug tileClusterDebug = LightLoopSettings.TileClusterDebug.None; |
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public LightLoopSettings.TileClusterCategoryDebug tileClusterDebugByCategory = LightLoopSettings.TileClusterCategoryDebug.Punctual; |
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public void OnValidate() |
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{ |
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