158 次代码提交 (22cb3935-ea08-4289-a4a3-260f710ca22d)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
mmikk c8549891 get rid of redundant blendmode routines 9 年前
vlad-andreev 63781976 fixed compute buffer leak 9 年前
vlad-andreev 0f3f4930 tabs 9 年前
vlad-andreev 95f2a88a fixed asserts 9 年前
vlad-andreev 4382d424 fixed scene view 9 年前
vlad-andreev cb101a89 fptl: fixed broken rendering on scene property change 9 年前
vlad-andreev c0867e22 fixed linear rendering 9 年前
mmikk e37eac8f adding support for rotatable refl probes 9 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 9 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 0751ef4a [fptl] removed multiple Submit() calls 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
vlad-andreev 1cb88144 [fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType() 8 年前
mmikk d062497d separate out resolution dependent allocations 8 年前
mmikk 39c0dab3 pushing progress with integration of clustered 8 年前
mmikk bdf1c521 more random fixes to new clustered implementation (still disabled) 8 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
mmikk a6b2b6d5 GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present. 8 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
vlad-andreev 6a14e392 [fptl] fix null reference exception 8 年前
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
mmikk adef0b64 get rid of a static I don't need 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
mmikk 08e41ba8 include quick sphere test in fptl as well 8 年前
mmikk cde3f5db minor crap 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
mmikk aca1be24 prepare for available emission 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
mmikk ede892d1 do a depth pre-pass for forward opaques 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
mmikk 0266cd69 add support for lighting tab ibl 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
mmikk 03526e2a name fix 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
mmikk 0ea8b5f2 make disable fptl when clust a displayed option 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
mmikk 6062ecfb enable big tile pruning by default 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Sebastien Lagarde 6088f80d HDRenderLoop: Fix few warning 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
vlad-andreev 61c18528 fixed editor grid/gizmo/selection rendering 8 年前
Felipe Lira ef0ffe6f OnValidate now working and not necesary to call CleanUp on disable anymore. 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
mmikk 2321352b fix fwd lighting when async shadow order is enabled 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
robbiesri 0e031b45 Starting FPTL VR work 8 年前
Robert Srinivasiah a269a18b Get rendertargets working with VR 8 年前
robbiesri 43c6af23 Partial commit of compute updating 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Robert Srinivasiah f5f9f47b Return correct light count from GenerateSourceLightBuffers 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
mmikk d8908d08 fix report light and probe counts in fptl loop 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
sebastienlagarde 3c87f2f4 Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[] 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
Evgenii Golubev b55fb554 Avoid modifying VisibleLights 8 年前
runes 3c1116f3 added code to bind shadow resources to compute shaders 8 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 8 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
rthompson-unity 7e1b650c Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4 7 年前
rthompson-unity 9d156845 Further fptl tidy up 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
Evgenii Golubev 57aa5358 Fix light culling while rendering reflection probes 7 年前
Evgenii Golubev 24906cf6 Implement a small optimization of the texture cache 7 年前
Thomas 1763810c Removed a few annoying warnings 7 年前
vlad-andreev 8f499afb light/probe lists reference implementation 7 年前
vlad-andreev 738479fe cleanup 7 年前
Thomas 3a53b044 MSVO integration 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Arnaud Carre 881e0ad2 Refactor to match c++ engine for: 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前