3105 次代码提交 (03d85dba-7617-428c-9703-49c8db3bc5ea)

作者 SHA1 备注 提交日期
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
GitHub d8ba0411 Merge pull request #631 from Unity-Technologies/volume-framework 7 年前
Evgenii Golubev 18cc40b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 823650a0 Added missing todo 7 年前
Evgenii Golubev 0d034a4a Re-enable clear coat 7 年前
Thomas 23d71a90 Added basic volume previz in the scene view 7 年前
GitHub bff0df0c Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
Julien Ignace 9ef29bfb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky 7 年前
Thomas d9eda761 HDRP integration 7 年前
GitHub 01f3693c Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution 7 年前
Evgenii Golubev 7933294f Remove TilePass.cs 7 年前
GitHub 05233494 Update GGXConvolution.cs 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
Thomas d0ecb25c Generic volume framework 7 年前
Evgenii Golubev 5186af41 Fix SSS in Deferred.shader 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Thomas 40603f1c CoreEditorUtils additions 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde e5ebb9cb Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde 4a7f92da HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16 7 年前
Sebastien Lagarde e7691b78 HDRenderPipeline: Add TransparentBackface pass on lit material 7 年前
Sebastien Lagarde 02c0f879 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
Sebastien Lagarde 5b874b26 draft 2 7 年前
Sebastien Lagarde fd3a0fb2 HDRenderPipeline: Minor correction of k_RenderQueue_Transparent 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Sebastien Lagarde 3637fa01 ShaderLibrary: Update YCoCg function in color.hlsl 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
Sebastien Lagarde db77157f Update meta 7 年前
GitHub 4914124a Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor 7 年前
Julien Ignace b8a4b09f - Fixed simple wireframe mode (shaded wireframe still does not work for now) 7 年前
Remy 8d13e04a Add Playmode graphic tests 7 年前
GitHub eb65ca3d Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial 7 年前
Julien Ignace 6c624a86 Reverted DefaultHDMaterial to be opaque instead of transparent. 7 年前
GitHub 90ff0b6e Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Julien Ignace d50d5989 Post merge fix 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前