107 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde 19d8082a First draft of new light editor 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
sebastienlagarde d764ce84 HDRenderPipeline: Update tools tip text in light editor 7 年前
sebastienlagarde ffc0c850 HDRenderPipeline: LightEditor - fix issue with shadowmapCount 7 年前
Julien Ignace b32f3f82 Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
Felipe Lira b020baa6 Added HDLightEditor custom renderpipeline attribute 7 年前
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
Thomas 8d6418ec Introducing CoreEditorUtils 7 年前
Thomas 49f9160e Moved LightEditor to the editor namespace (d'oh) 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Sebastien Lagarde bb06e229 HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Thomas 20a76cd3 Removed commented code 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
Thomas 3dfce8fe Moved range parmeter to light shape and removed it for directional 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Thomas a528230c Tweaked the hd light editor (artists feedback) 7 年前
sebastienlagarde 3724b336 first non compiling draft 7 年前
sebastienlagarde 5a41c4fd draft 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
sebastienlagarde a4916499 first draft 7 年前
Julien Ignace cf472223 Removed contact shadow checkbox for non directional lights. 7 年前
sebastienlagarde 7c5ace88 Remove physical light unit for the commit 7 年前
Sebastien Lagarde 761db059 re-introduce physical light elment remove previously 7 年前
Sebastien Lagarde 60ce8240 Minor fix 7 年前
sebastienlagarde 21380ea7 Remove shadow dimmer on directional light 7 年前
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde 81273007 HDRenderPipeline: Update dirty flags for GI on lightEditor 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
sebastienlagarde 42c1a872 Add default value for HDRP shadow data 6 年前
sebastienlagarde f115166b Expose bias control parameter 6 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 6 年前
sebastienlagarde 3ca4d227 Various update 6 年前
sebastienlagarde 3b04593f Various fix 6 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Sebastien Lagarde 2cd297ed Remove bad merge 6 年前
Sebastien Lagarde 4a882275 Fix intensity for line light 6 年前
uygar a8fe18b9 Fixed shadow normalbiasmax value not properly being set. 6 年前
sebastienlagarde b25e74b2 Various light fix for HD 6 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 6 年前
Remy 8bbade68 Add "Remove HD *" context menu items for light / reflection probe / camera 6 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 6 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 6 年前
sebastienlagarde bad4c507 Fix min limit of fade distance in light editor 6 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 6 年前
sebastienlagarde 4d96af3e Fix issue with multiple selection of light in HDLightEditor 6 年前
sebastienlagarde 0b2ddeb4 More robust check at light creation (sanity check as we get report that problem may occur) 6 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 6 年前
sebastienlagarde a04d60ab HDRenderPipeline: Fix settings.DrawBounceIntensity() missing in HDLightEditor 6 年前
GitHub de1ddf54 Fix light intensity bug which allowed negative values 6 年前
sebastienlagarde 173086c6 Enable Additional component in UI 6 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 6 年前
Remy 8fa08986 fix for PR 6 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 6 年前
Peter Bay Bastian 7a86330e Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 6 年前
sebastien lagarde 3e16cb5d Move SpotReflector in UI 6 年前
sebastien lagarde 9eddf969 HD: Fix scripting part of light intensity 6 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 6 年前
uygar 49acd69d Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 6 年前
sebastienlagarde 2712646c Fix issue with Lightloop not using correctly the shadow mask flag 6 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 6 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 6 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 6 年前
Antoine Lelievre 5b762916 Moved resource load to HDEditorUtils 6 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 6 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 6 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 6 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 6 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 6 年前
Antoine Lelievre f52ec0c8 Fixed undo/redo for area light shape and timeline area light shape record issue 6 年前
sebastienlagarde 432deee6 Fix convertion when in editor + fix color temperature with GI static 6 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 6 年前
Antoine Lelievre 9d870530 Fix light intensity upgrade for disabled lights 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
Antoine Lelievre 34405216 Changed version in HDAdditionalLightData from float to int 6 年前
Jennifer Nordwall 0e161243 Renamed Area to Rectangle 6 年前
Antoine Lelievre dcddcfca Fix light range affecting transform scale 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Antoine Lelievre 41bdfac0 Add Ev into enums 6 年前
Antoine Lelievre f41c533f Moved area light convertion code to LightUtils 6 年前
Antoine Lelievre f0d21faf renamed EV to EV100 6 年前
Antoine Lelievre 9e44af67 Fix area light size reset when multi-selected 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
RSlysz 41d6655a Disable lightLayers conditionaly to RenderPipelineSettings 6 年前
JulienIgnace-Unity 195a1aa2 Hdrp/fix/light gizmos and handles (#1905) 6 年前