113 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde 2727603e HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Thomas bdea54df HDCamera cleanup 7 年前
Thomas 18ef6174 GC fix (120B) 7 年前
Evgenii Golubev 4b498c82 Initial implementation of stochastic alpha test using TAA 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
sebastienlagarde a6d6c29f HDRenderPipeline: remove camera param 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Robert Srinivasiah aae9568f Generate stereo and forward-rendering state in HDCamera 7 年前
Robert Srinivasiah 4ca996b7 Initial RenderTextureDescriptor management 7 年前
Robert Srinivasiah 8fea3b39 Add RenderTexture helper methods to HDRenderPipeline 7 年前
Evgenii Golubev 5da18693 Add temporal integration support to the Disney SSS 7 年前
GitHub b8b228d9 Merge pull request #693 from EvgeniiG/master 7 年前
Evgenii Golubev 3f20aa04 Modify _PrevViewProjMatrix for camera-relative rendering 7 年前
Evgenii Golubev 452affe6 Add comments 7 年前
Sebastien Lagarde 298fa746 HDRenderPipeline: Fix issue with double sided and reflection probe 7 年前
sebastienlagarde ed1d03fb HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled) 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Evgenii Golubev 495ba884 Improve the Game Mode detection for TAA 7 年前
Robert Srinivasiah b777d288 Enable stereo RenderTexture paths 7 年前
Robert Srinivasiah f77d89b1 Use FrameSettings more appropriately 7 年前
GitHub 61d487bc Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt 7 年前
GitHub 8f54d8c8 Enable reprojection for Game View only 7 年前
sebastienlagarde db1d12a2 HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
Evgenii Golubev d6e30390 Remove 2x QR instruction from the SSS pass 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde f854707d Fix issue with tessellated object no renderer in reflection 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Frédéric Vauchelles d6ce9c49 [PlanarReflection] Several fixes 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Evgenii Golubev f551dea4 Fix issues with viewID 6 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace bac44977 Post merge fixes 6 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 6 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 6 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 6 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 6 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 6 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 6 年前
Robert Srinivasiah 57fee59f Source proper XR render texture size 6 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 6 年前
Robert Srinivasiah 167e7fed Cleanups 6 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Robert Srinivasiah 64e65354 Fix post-merge issues with new Frustum struct 6 年前
Thomas Hourdel 01412043 Fixed TAA only partially working in edit mode 6 年前
Robert Srinivasiah a47cdb72 Notations of places to examine for proper stereo VP usage 6 年前
Thomas Hourdel 168ef2f1 Fixed taaFrameIndex in edit mode 6 年前
Robert Srinivasiah 8218bb9a Use HDCamera modified stereo view matrices 6 年前
Robert Srinivasiah 521990b1 Fix up camera-relative rendering wrt stereo 6 年前
Sebastien Lagarde 32b1fe35 HDRenderPipeline: Add support for camera features flags 6 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
GitHub 9b67994c Update HDCamera.cs 6 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
sebastienlagarde a7a7812a HDRenderPipeline: Revert a change on taaFrameIndex to allow package to work with Postprocess 6 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 6 年前
Sebastien Lagarde 7d44c87e Re-enable taaFrameIndex fix now that Postprocess package is updated 6 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 6 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 6 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 6 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 6 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 6 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 6 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 6 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 6 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 6 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 6 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 6 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 6 年前
Frédéric Vauchelles 3f5b485e Cleaning cherry-picked commits 6 年前
Frédéric Vauchelles ac28cd41 Fixed buffered RT handle system 6 年前
Frédéric Vauchelles 3eb55fa2 Some fixes of RTHandleSystem 6 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 6 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 6 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 6 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 6 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
sebastienlagarde bc8449af HDRP Fix issue with CameraBackground color not handled correctly on new scene 6 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 6 年前
Nerites 0a934824 Removed all includes of UnityEngine.XR from HDRP. Removed all calls to 6 年前
Nerites 8996ef80 Removed ifdefs which should be unneeded with proper XRGraphicsConfig 6 年前
Julien Ignace 057e32db Added the possibility to setup an override transform for volume interpolation. 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Sebastien Lagarde 2b3f449e Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前