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Fixed TAA only partially working in edit mode

/main
Thomas Hourdel 6 年前
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01412043
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs


{
// If TAA is enabled projMatrix will hold a jittered projection matrix. The original,
// non-jittered projection matrix can be accessed via nonJitteredProjMatrix.
bool taaEnabled = Application.isPlaying && camera.cameraType == CameraType.Game &&
bool taaEnabled = camera.cameraType == CameraType.Game &&
CoreUtils.IsTemporalAntialiasingActive(postProcessLayer);
var nonJitteredCameraProj = camera.projectionMatrix;

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