Andre McGrail
d4401299
Created initial test scenes for LDpipe.
-LDPipe_Camera_Clip: Scene to test near/far clip
-LDPipe_Camera_Ortho: Checking oath camera works
-LDPipe_Camera_TargetTexture: Test rendering to RT(Unfinished)
-LDPipe_LitShaderLightProbes: Testing lit shader and light probes
-LDPipe_LitShaderShaderMaps: Testing lit shader with all map slots
-LDPipe_LitShaderReflection: Testing lit shader reflection modes
8 年前
Andre McGrail
e40b18e6
-Finished target texture scene
-Made templates for all test scenes so far(some incorrect :( )
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Felipe Lira
3fc943aa
Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
8 年前
sebastienlagarde
3ccea10f
Merge branch 'master' into ssao-test
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Felipe Lira
b7b421cf
Updated cornel box model to use legacy materials importing.
7 年前
Felipe Lira
aeda1de5
Merge branch 'LightweightPipeline'
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Felipe Lira
457b3a17
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
Andre McGrail
75220589
Fixed Cornell box UVs
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
Peter Andreasen
c62bfeca
Merged with master
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
3eb94be0
Update files to better match unity 2017.3
7 年前
Andre McGrail
0effa5f2
Removed substance dependancies from LW tests and also re-created affected template images
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Remy
bfbb6604
Remove multiplicative blend mode from tests.
7 年前
GitHub
84a0053a
Merge pull request #789 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
GitHub
c36be30a
Revert "Hdrp graphic tests"
7 年前
GitHub
fa3e734e
Merge pull request #790 from Unity-Technologies/revert-789-HDRP-GraphicTests
Revert "Hdrp graphic tests"
7 年前
GitHub
9909bf32
Revert "Revert "Hdrp graphic tests""
7 年前
GitHub
02a16451
Merge pull request #792 from Unity-Technologies/revert-790-revert-789-HDRP-GraphicTests
Revert "Revert "Hdrp graphic tests""
7 年前
GitHub
d1a57b2a
Revert "Revert "Revert "Hdrp graphic tests"""
7 年前
GitHub
b4149381
Merge pull request #793 from Unity-Technologies/revert-792-revert-790-revert-789-HDRP-GraphicTests
Revert "Revert "Revert "Hdrp graphic tests"""
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
GitHub
10174353
Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools
Fix fix test framework tools
7 年前
Sebastien Lagarde
a79042e5
Merge branch 'master' into pr/798
7 年前
GitHub
9d3b9c14
Merge pull request #801 from Unity-Technologies/pr/798
Pr 798
7 年前
Sebastien Lagarde
d111863a
update scene material
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Remy
c6a3aa71
Update fbx metadatas
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Felipe Lira
d7a50ff9
update lw assets.
7 年前
Sebastien Lagarde
5f384459
HDRenderPipeline: Update all materials
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
John
3c40b17c
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
John
cf25c602
Merge master
7 年前
Remy
456977b5
Fix FBX import errors
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
GitHub
84e022c3
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
GitHub
ff7b81d9
Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
e16cb2e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
Remy
eafa077e
Fix cornel box materials
7 年前
GitHub
60d0a1a7
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
Felipe Lira
9526b0d2
Moved LWRP test folder
7 年前
GitHub
4e5fc617
Merge pull request #1394 from Unity-Technologies/lw/move-test-folder
Lw/move test folder
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Tim Cooper
6b1a7a0b
Start adding LW tests.
7 年前
Tim Cooper
3dd99694
Fix lfs issue
7 年前
Tim Cooper
2e3dd9f9
Enable a number of LW tests.
7 年前
GitHub
16b41fe4
Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx
Gfx tests postfx
6 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
6 年前
Remy
409f30cb
Merge branch 'master' into HDRP-Tests
# Conflicts:
# .gitattributes
# com.unity.testframework.graphics/Runtime/GraphicsTestSettings.cs
6 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
Tim Cooper
cba42a6a
Remove large files.
6 年前
Tim Cooper
ce3b9547
Add files and non large files.
6 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Tim Cooper
5380179a
Updated LWRP tests, fixed shadow cascades ( #1808 )
* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets
* Added Shadergraph test scene
Tweaked existing material files
* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images
* Fixed issue with test 050_shader_graphs where the UVs broke in playmode
* Updated Build List
* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed
* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images
* Fix shadow cascade issue that was due to cut and paste error lol
* Updated cascade test with correct references
Updated Adam prefab to nested prefabs
* Update windowsEditor DX11 ...
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
c0ff7b91
Convert LW / Core RP tests into pacakges ( #1829 )
Port LW and Core tests to live in packages. They will be built as part of the package build process and also published. This means the can be used on katana and similar for testing.
LW / core are 'first version' of this. We need 'real usage' before we port HD / Shader Graph.
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
egomeh
4e817190
Add test scene for falloff and attenuation for spot lights and point lights
6 年前
GitHub
cfe04a9f
Merge pull request #1918 from Unity-Technologies/lw/light-attenuation-test-scene
Lw/light attenuation test scene
6 年前