7561 次代码提交 (bb7e1d3a-1e31-4e68-996b-05cabcda7b98)

作者 SHA1 备注 提交日期
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 7 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 7 年前
Evgenii Golubev 81381397 Further clean up the code 7 年前
Evgenii Golubev 5cdfa033 Clean up the code 7 年前
Evgenii Golubev b2334fa2 Remove comment 7 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 7 年前
GitHub bc5ccbcc Add a comment 7 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 7 年前
Antoine Lelievre cc5c2a31 Cleanup code and reset HDRP asset to default 7 年前
GitHub e6de5c82 Add a comment 7 年前
Antoine Lelievre f52ec0c8 Fixed undo/redo for area light shape and timeline area light shape record issue 7 年前
GitHub 1cf3ed86 Merge pull request #1582 from Unity-Technologies/switch-support 7 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 7 年前
GitHub b3b053d1 Merge pull request #1602 from Unity-Technologies/volumetric-updates 7 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 7 年前
Raymond Graham 16662e75 Add License info 7 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 7 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 7 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 7 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 7 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 7 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 7 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 7 年前
GitHub e6b79105 Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering 7 年前
Sebastien Lagarde 552ebcc1 HDRP: Improve camera relative rendering of cluster decal 7 年前
Sebastien Lagarde f5bd48cb HDRP: Hide MSAA settings on HDRP Asset as it is not implemented 7 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 7 年前
Sebastien Lagarde 05575e19 Fix decal not rendered correctly 7 年前
GitHub c8b772f3 Update changelog as per Kat's request 7 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 7 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 7 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 7 年前
Paul Melamed 43a67dcc ran include generator 7 年前
RSlysz abf20e9f Add missing readonly for colors 7 年前
RSlysz d3e6837e Encapsulate the reflection call 7 年前
RSlysz 4c1f41cf Hide blend normal distance for planar reflection 7 年前
RSlysz 7f6a6168 Add UNITY_EDITOR arround editor properties 7 年前
RSlysz 8e6992f8 Remove log 7 年前
Remi Slysz fab33964 Fix serialization for PlanarReflectionProbe 7 年前
Remi Slysz 43d98473 Small clean up in HDReflectionProbe 7 年前
Remi Slysz 584a71fd Fix serialization of HDReflectionProbe 7 年前
RSlysz cef85bcb [WIP] Serializing editor only parameters for advance/simplified mode of influence settings box 7 年前
RSlysz 3becbe60 Gizmo6FacesBox: added all handle controled by one hability 7 年前
RSlysz 43968136 Capitalize header of HDReflectionProbe 7 年前
RSlysz 7e65ce84 Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe 7 年前
RSlysz 885eadde Clean CoreEditorUtils unused method 7 年前
RSlysz 73c63c5b Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe 7 年前
RSlysz df1a0f20 Change Gizmo6FacesBox namespace 7 年前
RSlysz cda72349 HDReflectionProbe editor: clamp offset to contain object center 7 年前
RSlysz 59e133f3 Hide PlanarReflexionProbe Influence box's offset 7 年前