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Paul Melamed 6 年前
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共有 1 个文件被更改,包括 11 次插入3 次删除
  1. 14
      com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl

14
com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl


#define DEBUGVIEW_DECAL_DECALSURFACEDATA_BASE_COLOR (200)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_NORMAL (201)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK (202)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_HTILE_MASK (203)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_AOSBLEND (203)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_HTILE_MASK (204)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferMaterial: static fields

float4 baseColor;
float4 normalWS;
float4 mask;
float2 MAOSBlend;
float2 MAOSBlend;
uint HTileMask;
};

float4 normalScaleBias;
float4 maskScaleBias;
float4 baseColor;
float3 blendParams;
float3 blendParams;
};
//

{
return value.baseColor;
}
float3 GetBlendParams(DecalData value)
{
return value.blendParams;
}
//
// Debug functions

break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK:
result = decalsurfacedata.mask.xyz;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_AOSBLEND:
result = float3(decalsurfacedata.MAOSBlend, 0.0);
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_HTILE_MASK:
result = GetIndexColor(decalsurfacedata.HTileMask);

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