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Add UNITY_EDITOR arround editor properties

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RSlysz 6 年前
当前提交
7f6a6168
共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
  2. 2
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs

2
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs


public Vector3 boxSideFadePositive = Vector3.one;
public Vector3 boxSideFadeNegative = Vector3.one;
#if UNITY_EDITOR
//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
// /!\ must not be used outside editor code
[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;

[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
[SerializeField] private bool editorAdvancedModeEnabled;
#endif
public ReflectionProxyVolumeComponent proxyVolumeComponent;

2
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs


[SerializeField]
Vector3 m_BoxNegativeFaceFade = Vector3.one;
#if UNITY_EDITOR
//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
// /!\ must not be used outside editor code
[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;

[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
[SerializeField] private bool editorAdvancedModeEnabled;
#endif
// Sphere
[SerializeField]

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