189 次代码提交 (ba464403-76db-4f92-91aa-f6d076ea3e82)

作者 SHA1 备注 提交日期
Julien Ignace ba464403 Moved macros to Macros.hlsl 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Julien Ignace e5480b0c Temporarily removed code dependent from C++ PR in order to do a PR. 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace 05d9c93b Missing realtime cubemap scene files. 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Julien Ignace 71fed2e5 Small cleanup and fixes 7 年前
Julien Ignace 4941176b Updated realtime cubemap test scene 7 年前
Felipe Lira 4ec26522 Removed obsolete comment 7 年前
Julien Ignace e6fca8d2 Fixed crash in editor caused by previoous CL 7 年前
Felipe Lira 28a20cf9 Small change to serialized property in lightweight asset. 7 年前
Julien Ignace 202259ba - Fixed Render() to loop over all cameras (otherwise more than one off-screen camera did not work...) 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Felipe Lira d72cae5f Minor shader optimization 7 年前
Felipe Lira 55665f03 Replaced explicit render texture creation mode with RenderTextureDescriptor 7 年前
Felipe Lira 42e09fc5 Added correct template images for test scenes. 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Felipe Lira 9233eae4 Minor fix to the CoreUtils depth slice change. 7 年前
Felipe Lira cdde6929 Fixed build error on android. 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
Felipe Lira 4654dbdf Added depth slice to SetRenderTarget SRP api. 7 年前
Paul Melamed d9dc83f4 decal projects correctly onto dbuffer albedo surface (test pattern) 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Paul Melamed 982555b5 beginning work on decal shader 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 69f92503 Fixed issue that caused wrong RT setup for platforms that support MSAA back buffer. 7 年前
Felipe Lira 161e43f7 Fixed a compiler shader error introduced in last commit. 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
Felipe Lira 70a6735a Small change to camera inspector to only display forward rendering path, 7 年前
Felipe Lira ed1d3a8f Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 645aa670 Fixed missing material reference in test 11. 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 58ea35a7 Null pointer exception fix when no directional light in the scene. 7 年前
Julien Ignace b4a35f1f Probe Cache: Fixed conversion shader to use the proper mip when input texture was not the right size. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace ae40eca7 Missing files 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 57fd61c7 Disabled postprocessing and softparticles for VR. Depends on robs PR. Fixed postprocessing beforetransparent effects. 7 年前
Felipe Lira f61a71e0 Split resourse setup for Mono and Stereo. 7 年前
Felipe Lira e3ae9976 Fixed issue that was causing point lights to not be shaded when only 1 light was visible. 7 年前
Felipe Lira 5266236e Added camera inspector for lightweight pipeline. 7 年前
Felipe Lira 9687b9e9 Small cleanup in lighteditor. 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前